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Re: Bug Commentary
TheMenacer, I have no idea of how the various patches interact with each other, but I patched my install of the game straight to 3.04 and skiped 3.01 completely, then patched to 3.06 after that. Never had any problems. Perhaps you could try that?
If it works that way for you, that would indicate that some sort of conflict between the patches vs the unpatched game or more likely that something that was in the 3.04 patch got accidentally left out of the 3.06 version. Most people here have patched gradually, so if it is that sort of thing, the lack of reports would not be so surprising. RonD, I'll see about testing that during the weekend to see if I can get consistent results and narrow it down a bit. Unless someone beats me to the punch, of course. |
Re: Bug Commentary
I tried patching one at a time, and my "ConvArmyNbr" problem is definately being caused by patch 3.04. Did anyone else get this problem from 3.04? Any help would be great.
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Re: Bug Commentary
god i hope #aoe and #secondaryeffectalways gets fixed in the next patch.
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Re: Bug Commentary
I think the AI and call god have been mentioned before, but I don't think people were certain there were issues there. Anyway...
I've recently finished a game as LE man against difficult AIs. Near the end, Arcosephale had two provinces - their home province and one other castle province. Both under siege. I storm the home province and kill their god, a great enchantress. The very next turn, I get a message "Our undefended province arcoscephale has been conquered...". Looking at it, I see that it is under siege by the enemy pretender. She was still a great enchantress and not a wight mage or anything. That very same turn I had stormed the other castle. This means that the great enchantress appeared as an independent, but I don't think that should affect 'call god'. Anyway, the enemy had a single priestess. It's possible I missed a prophet in the battle, but this was the very last of their armies and was far too small (maybe 20 units) for me to miss 40 points worth of priests. It seems that the AI on difficult was able to complete 'call god' in one turn despite having far too few priests. Is this an intentional benefit for higher-difficulty AIs or a bug in the call god routine? |
Re: Right Mouse Button - bug?
Quote:
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Re: Bug Commentary
Quote:
-Max |
special characters again .. or the lack of ..
1 Attachment(s)
http://www.shrapnelcommunity.com/thr...er_missing.png
.. and it was only "Midgrd" on the 'm'essage screen as well .. |
Re: special characters again .. or the lack of ..
I think there's a known issue with unusual characters in names. One of Sauromatia's heroes has his name displayed as just 'Sk' because of this
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Re: Bug Commentary
*BUMP* on Zulgaines post.
I also use the ESC key alot. Exact same issue. DOM3 3.06 WinXP SP2 Geforce 7800GT Forceware 93.71 EDIT: Indeed I missed a digit when entering the key. Strange the installer continued, and the game (sorta) worked with an invalid key. All is right in the world now though. Thank you for the quick response. |
Re: Bug Commentary
HappyUser, Zulgaines, sounds like the bad CD-key issue. Contact Shrapnel Games support and they will help you.
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