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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

ZeroAdunn March 31st, 2004 12:17 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Tanus:
A couple things I'd like to see are - the ability to restrict warp point travel by component. Eg. You need to have 'gravity sails' or etc installed on your ships to use warp points. This lets you make pure system defence ships that don't use so much space the sails so have more room for weapons, or do you install sails and let them use warp travel, etc.


<font size="2" face="sans-serif, arial, verdana">I like that idea.

Phoenix-D March 31st, 2004 12:34 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Timstone:
I would like to see a beautifull graphical game. With shipmodels made with an AutoCAD-like program. That way I can make some cool shipmodels. AutoCAD-like programs are the thoughest programs to get a fileconverter for.
Anyway, I would like to contribute to the modding community by making ships and I need an AutoCAD-like format to do that.

<font size="2" face="sans-serif, arial, verdana">No, no you don't. You just need a program capable of doing rendering from your AUTOCAD files.

And if they are the toughest format to get a converter for AND don't seem to have a freely available Version..sounds like a bad choice to me.

ZeroAdunn March 31st, 2004 01:47 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I don't know if this has been mentioned before but I would like a change to the way the current fleet system works. The basic idea is as follows:

You build ships. Then you build a ship with a command component, this ship is basicly a flag ship. Each command component would have a command rating which would determine the number of vehicles which could be tied into said command component. (note: only ships/bases could be tied into a command componenet, it is assumed fighters would be tied to whatever launched them)

Example: The Wrath of Jimbob is flagship with a command rating of 6, thus six ships can be tied to that ships command component thus forming a fleet.

Ships that are tied to a command ship (said ships would appear as fleets do now in SEIV) would gain bonuses to hit (linked targetting) the ability to fly in formation, the ability to cover other ships in fleet with PD, and various other bonuses tied to the command bridge type. (there could even be an option in race set up to choose what bonuses your command bridges give to fleets)

narf poit chez BOOM March 31st, 2004 01:48 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
That would make small ships even more useless.

Paul1980au March 31st, 2004 03:42 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Tug ship - yeah interesting

Keep or enhance the ship build and ship repair aspects of the game

Other suggestions have been good - would like to see some feedback from aaron though as to what will be included or not included or any updates etc.

Ed Kolis March 31st, 2004 04:16 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by narf poit chez BOOM:
That would make small ships even more useless.
<font size="2" face="sans-serif, arial, verdana">It could be tonnage based, though - e.g. ship A has a command rating of 1200, so it could command three light cruisers, or one baseship...
edit: or to make it even MORE complicated, there could be a hull/component attribute called "command complexity", and a ship's command complexity is the sum of its hull complexity and its component complexity, and Ratings are assigned based off of command complexity, and then each ship could have a command rating of how many complexity points it could command - cargo bays are not very complex compared to particle beams so a ship could command more transports than battlecruisers, for instance...


Hmm, this whole "command" thing would probably work better for LEADERS (i.e. Captains, Admirals, etc.) which are (IIRC) something Aaron wants to do if he has time... http://forum.shrapnelgames.com/images/icons/icon6.gif

[ March 31, 2004, 02:20: Message edited by: Ed Kolis ]

Timstone March 31st, 2004 11:48 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Phoenix-D:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Timstone:
I would like to see a beautifull graphical game. With shipmodels made with an AutoCAD-like program. That way I can make some cool shipmodels. AutoCAD-like programs are the thoughest programs to get a fileconverter for.
Anyway, I would like to contribute to the modding community by making ships and I need an AutoCAD-like format to do that.

<font size="2" face="sans-serif, arial, verdana">No, no you don't. You just need a program capable of doing rendering from your AUTOCAD files.

And if they are the toughest format to get a converter for AND don't seem to have a freely available Version..sounds like a bad choice to me.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">As I understood it SE V will be COMPLETELY 3D. This means the ships will be in 3D. The models are made with some kind of program. I hope there won't be mere artwork displayed from a ship. I would like to shoot down enemies in 3D.

The choice of AutoCAD like programs might be bad, but there are some formats which can be converted relatively easily. But the DoGa stuff they now use is bad for me. I can't find a converter anywhere. I already asked the maker of SolidWorks if they have a converter, but as to now they haven't responded. http://forum.shrapnelgames.com/images/icons/icon9.gif

So I wish to see a format which is easier to convert for me.
I'll put up a list here from the formats I can make directly with SolidWorks.

Edit: This is the list of formats I can handle with SW 2k4:
STEP (.STEP)
Initial Graphics Exchange Specification (.IGS)
STL (.STL)
ACIS (*.SAT)
Parasolid (.X_T, .X_B)
VDAFS (*.VDA)
Pro/ENGINEER files (.PRT, .ASM, .XPR, .XAS)
VRML (.WRL)
RealityWave (.ZGL)
Catia Graphics (.CGR)

I don't know every single file format, but these I assume are from 3D programs. I hope MM can use one of these.

[ March 31, 2004, 10:14: Message edited by: Timstone ]

Atrocities March 31st, 2004 11:54 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I want a Multi-phasic-transdamentional-thermadine-isoconetic-vacuum coupler with plasmatic micro fussion tession abilities so that I can obliterate my opponents system before I ever even know he exsists.

http://forum.shrapnelgames.com/images/icons/icon10.gif

AMF March 31st, 2004 07:58 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Very likely this has already been requested, but I think it would help the game immeasurably to have a greater range of conditional orders you could give yoru ships in simultaenous games.

I would love to be able to tell my ships things like

"attack any ship of empire X that enters systems A or B"
"Evade enemy fleet X while attacking fleet Y"
"Sneak past all enemy fleets enroute to region A"
"Wait here, attack any ships that enter this system"

etc....

thanks,

Alarik

Ragnarok-X March 31st, 2004 09:26 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
to be honest, im dissapointed about the change to 3d graphics. I think SE4 is a AWESOME game, and thats mainly because its 2D. I think its okay as it is, better a very good 2D engine than a rather weak 3D engine. Since Malfadaor isnt very "rich" i suppose the graphics (given it will be all 3d) will look crappy. Please, 2D, return !!..


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