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Re: Gamey Tactics and Bug Exploits Thread
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It would be like saying you're not allowed to overwork your planets in SE3.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Again, this is not a list of things that are gamey, but things that might be gamey. Some people consider it gamey, so it is on the list. Quote:
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[ August 25, 2003, 19:26: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Any more suggestions?
1. Trading with AIs or with human empires that you know are currently under AI control. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. 23. Talismans. 24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start. 25. Emergency building when there is no emergency. 26. Pre-arranged alliances in non-explicitly team games. 27. Using an empty (no population) colonizer to: -acquire ruin tech in hostile territory -set up an outpost in hostile territory -prevent enemy capture of a planet, especially a desirable planet. (Usually done in disputed territory. |
Re: Gamey Tactics and Bug Exploits Thread
28.Playing the game....that is SOOOOO gamey!! http://forum.shrapnelgames.com/images/icons/icon10.gif
Do cheap Posts count as gamey? Or is that an exploit? |
Re: Gamey Tactics and Bug Exploits Thread
how about taking advantage of turn replys? Like you attack someone and loose and for some reason, the turn is replayed and you make it differently.
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Re: Gamey Tactics and Bug Exploits Thread
And looking in other people`s empire when they forgot to put on password.
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Re: Gamey Tactics and Bug Exploits Thread
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Re: Gamey Tactics and Bug Exploits Thread
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Re: Gamey Tactics and Bug Exploits Thread
So many of those show the "young lion" thing. To consider anything short of head-2-head combat as a cheesy tactic. I tend to win most of my games by diplomacy, even games which dont have diplomacy options in the game.
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Re: Gamey Tactics and Bug Exploits Thread
Please stop posting discussions in this thread. As per the original post, it is only for gathering a list of what may or may not be considered gamey. For the purposes of the list, it does not matter if you do not consider a particular item to be gamey, someone else did.
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Re: Gamey Tactics and Bug Exploits Thread
Are you still accepting suggestions for this list?
How about planting star distroyers at everyone's star but your own, enemies and non enemies alike and distroying them all at once. Done under cloak. |
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