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Re: Are homeplanets affected by high/catastrophic events?
Longterm test run with 22 systems and 5 home systems is at year 3092.1 now. Still there are only two non-homesystems destroyed, no 1st homeplanets affected by catastrophic events (the event file is without high events).
I am going to continue this until all systems will be destroyed, probably the homesystems are the Last systems standing? |
Re: Are homeplanets affected by high/catastrophic events?
I ran tests on this stuff many months ago. Conditions can NEVER fall below 0.00. Conditions modifying events, facilities, etc., all add. There is never any multiplication (even in finite resources games). As stated before, conditions are stored in a variable that can only ever range from 0.00 to 1.50. You can never get a number lower or higher than this range. Any event that would drop or raise it out of this range instead drops it to 0 or raises it to 1.50, depending on the nature of the event (same for facilities). Planets with deadly conditions can most certainly be raised, it can just take a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
About events... it would make sense that the value be divided by 100, so that an event with 20 becomes 0.20. This would effectively subtract 20 from the conditions value. However, it seems that the value instead might be getting divided by 10, which would make it drop the conditions value by 2.0, dropping it to 0.00 no matter what the starting conditions were. If this is the case, it seems like a bug to me. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are homeplanets affected by high/catastrophic events?
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It is only one example of these situations, as a general rule, the worse the conditions are, the harder it is to improve the conditions. (That does make sense of course) Thanks for the notice about the impossibility to get lower than 0.0, it means you could have improved your planet Oleg, with a lot of patience. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are homeplanets affected by high/catastrophic events?
I have found the medium event of the first run:
2417.7 Heavy pollution and poor waste management have causes conditions on Arianna I (homeplanet of Eee) to deteriorate. It has changed the conditions from mild to deadly in one turn. EDIT: Type := Planet - Conditions Change Severity := Medium Effect Amount := -20 [ September 17, 2003, 19:27: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Here is the answer JLS gave according to GLV in an e-mail concerning this topic: (The quote is issued from the thread: Deadly Conditions)
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Re: Are homeplanets affected by high/catastrophic events?
I.F. Are you really sure it is always addition ?
The tests posted here point to multiplication. And very strongly. |
Re: Are homeplanets affected by high/catastrophic events?
Running a test... after 2 cycles, a 1.40 planet is still good. If it multiplied, after one cycle you'd get:
1.40 * 1.03 = 1.442 1.442 * 1.03 = 1.48526 1.48526 * 1.03 = 1.5298... So... it should get to Optimal in 3 cycles if it multiplies, or 4 cycles if it adds. ROFLMAO! Turn 2404.6: Plasma instability detected in Ahnalt star! Admittedly, there are only 2 systems, one for my planets and the other for neutrals. But, this at least proves that star destroying events don't absolutely favor non-human systems. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Here is my result file: Conditions Test.txt It took only 3 cycles for planet 1.40 to hit Optimal, suggesting that it multiplies. Lets look at planet 1.20. It starts at Mild, and needs to hit 1.30 to be Good. If we assume it adds, you have: 2401.1: 1.20 Mild 2402.1: 1.23 Mild 2403.1: 1.26 Mild 2404.1: 1.29 Mild 2405.1: 1.32 Good 40 turns to get Good. If we assume it multiplies, you have: 2401.1: 1.20 Mild 2402.1: 1.236 Mild 2403.1: 1.27308 Mild 2404.1: 1.3112724 Good 2405.1: 1.33506105722 Good 30 turns to get Good. From my results, we have planet 1.20 becoming Good on turn 2404.1. This, combined with planet 1.40, strongly suggest that Conditions modifying facility abilities do indeed multiply instead of add. [ September 17, 2003, 22:56: Message edited by: Imperator Fyron ] |
Re: Are homeplanets affected by high/catastrophic events?
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Once was one to many for that, so I went again back to the drawing board and reconfigured for another go at the Event Occurrence Percentage tests. Initially I test play at 50% chance settings http://forum.shrapnelgames.com/images/icons/icon12.gif AI Players main CC is at -50 CBEC or more if you wish. Please see Reference. I will play out and log at least 250 turns. It looks like; when playing with No warp will give less (big) events early then a standard game. Quote:
Look for Events 4.05 file in your Email tomorrow Thanks, I do need the help http://forum.shrapnelgames.com/images/icons/icon7.gif ======== Reference se4 Abilities/Action (CBEC) Change Bad Event Chance - System Value1 = Percentage change in chance for bad event for entire system (+/- percentage). Value2 = [ September 18, 2003, 04:23: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
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Re: Are homeplanets affected by high/catastrophic events?
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