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-   -   Ship weapon loadout (http://forum.shrapnelgames.com/showthread.php?t=11114)

geoschmo January 23rd, 2004 10:59 PM

Re: Ship weapon loadout
 
Quote:

Originally posted by primitive:
Also, for late game with Battleships and Dreads, you are right in your statement that an extra PDC does not matter. When people are putting 3 on their destroyers and LCs and then add some extra PDC ships to their fleets, it does matter.
<font size="2" face="sans-serif, arial, verdana">See now you are shifting arguments on me. http://forum.shrapnelgames.com/images/icons/icon12.gif

Primitive, would it be flaming you for me to tell you to stop pulling a Fyron? http://forum.shrapnelgames.com/images/icons/icon10.gif

However, this does perhaps explain why you might have seen some games where fighters were a deciding factor. Since Koth games do tend to end during that phase of the game. But I'd still call that the early game. It's just that Koth games tend to end in the early game.

Geoschmo

primitive January 24th, 2004 12:08 AM

Re: Ship weapon loadout
 
I did not do any namedropping, but when you mention it http://forum.shrapnelgames.com/images/icons/icon7.gif
But I've seen much much worse Geo, I truly have.
And lets call it a minor flame. I can live with it http://forum.shrapnelgames.com/images/icons/icon12.gif

I agree most KOTH games can be defined as "early game", but even the largest games goes through an "early game" phase. Unless you get into diplomatic trouble, getting ahead of the pack can be quite rewarding.

Allthough I seldom use fighter in mid/late game due to the micromanagement, I still believe they are effective. In fact I'm plan to rely quite heavily on them in a largish game right now where my available space is not quite at the level I want/need. I'll keep you posted on the results http://forum.shrapnelgames.com/images/icons/icon12.gif
(To those in games with me: Remember, I might be bluffing http://forum.shrapnelgames.com/images/icons/icon10.gif )

Fyron:
You seems to know a whole lot about the best strategies for these small games without playing in them yourself. Maybe it's time for you to put your money where your mouth is http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron January 24th, 2004 12:29 AM

Re: Ship weapon loadout
 
Again, I am forced to defer to Geo's post, which echos previous statements I have made alluding to 1 v 1 games primarily being early game situations... I certainly have had enough experience in early game situations to be able to theorize about various strategies and such. I have played in several 1 v 1 games anyways.

1 v 1 games remove the elements of playing SE4 in multiplayer that are the most fun to me... just one opponent turns it into a purely competitive match, which is little fun to me. This is why I am not in KOTH.

[ January 23, 2004, 22:31: Message edited by: Imperator Fyron ]

Wardad January 24th, 2004 12:55 AM

Re: Ship weapon loadout
 
For those Shrapnel Fanatics:

http://www.whowantsabalti.co.uk/pics/geek-leak.jpg

narf poit chez BOOM January 24th, 2004 03:22 AM

Re: Ship weapon loadout
 
can't see the pic.

Fyron January 24th, 2004 03:29 AM

Re: Ship weapon loadout
 
So hit quote on his post, get the URL and put it in the address bar. The pic loads for me.

narf poit chez BOOM January 24th, 2004 03:32 AM

Re: Ship weapon loadout
 
works now.

tesco samoa January 24th, 2004 05:30 AM

Re: Ship weapon loadout
 
geo... I once played what I call a perfect game against you using fighters and carriers... I did not lose a single ship or planet http://forum.shrapnelgames.com/images/icons/icon7.gif


WP are good... They can slow down some one... Esp... with the mounts...

oogs January 28th, 2004 10:44 PM

Re: Ship weapon loadout
 
i'm re-using this thread for another question along the lines of the original one...


i'm gearing up for a major... uhhh... cleansing of the universe. I have 6 fleets that can operate independantly for indefinite periods of time (they have repair & resupply capabilities), each with 10 dreadnaughts. I honestly do not expect the AI to pose *too* much of a challenge... and even then i can rebuild the whole fleet in under 10 turns.
Anyways, I want to include carriers (just for fun). But I cannot seem to decide between a designing a carrier that can launch 30 fighters each combat turn (and hold 168 heavy fighters) or a carrier than can launch 20/turn (and hold 302 heavy fighters).

Which of the two would seem better, and why? I have some ideas of my own, but they are why I can't choose either option - i don't see a clear advantage in either design.

Oh, and the simulations don't seem to help much... I haven't engaged the enemy in a while, and my intelligence can't steal their ship plans. I sort of closed all but 2 wormholes leading into my territory, and these are guarded by my older carriers and fleets.

geoschmo January 28th, 2004 10:53 PM

Re: Ship weapon loadout
 
Quote:

Originally posted by tesco samoa:
geo... I once played what I call a perfect game against you using fighters and carriers... I did not lose a single ship or planet http://forum.shrapnelgames.com/images/icons/icon7.gif


<font size="2" face="sans-serif, arial, verdana">Now that's a damn lie! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

I have lost many games, but I don't recall ever being beaten by anyone without at least extracting some damage in return. Either way, I still maintain it's not becuase you used fighters. If it's the one I think you are talking about I was pretty much beat up from my war with another player. You just stepped in at an opportune time. Not to mention I was using fighters myself in that game. And I don't recall you using them all that much. Are you sure you don't have the facts backwards and are actually proving my point. http://forum.shrapnelgames.com/images/icons/icon10.gif


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