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Re: Invasion! Mod Discussion Beta 0.40
SE4\Pictures\Systems
There are 3 copies, one in that folder and one in each subfolder. Labeled Starmap.bmp. |
Re: Invasion! Mod Discussion Beta 0.40
Beta 0.29 of Invasion! has been released
You need the newest Versions of FQM Deluxe and Image Mod to play properly Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod Download Mod here Change List: Fixed Component(s): Corrected names of Last 2 levels of Phased Point Grid Fixed Ship(s): Fixed defense bonus for Gunship, Heavy Gunship, Super Dreadnought Modified Component(s): Tweaked armor balance to fix a small issue Added Facility: Terraforming Station I-III Removed Dsgnname Folder and its contents to cut down on file size (You can just download the names off of the Design Names Anthology website) Added History: An almost complete mod history into the readme file Added Facility: System Capital Complex Added Tech Area: 3 more levels are armor for more precise balancing Added Component(s): Titainum Armor I-III Added Component(s): Dense Titainum Armor I-III Added Component(s): Neutron Armor I-III Added Component(s): Dense Titainum Structural Supports I-III Added Component(s): Neutron Structural Supports I-III Modified Component(s): Master Computer I-III Modified Tech Area: Increased Cost of Ship Construction by 5000 Research Points Added Picutre(s): Added New Starmap |
Re: Invasion! Mod Discussion Beta 0.40
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Re: Invasion! Mod Discussion Beta 0.40
I am looking for some Neo-Standard Ship sets to use in Invasion! Anyone willing to let me use one?
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Re: Invasion! Mod Discussion Beta 0.40
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Re: Invasion! Mod Discussion Beta 0.40
Started playing recently...
Boy there are a lot if smelly irradiated planets around here http://forum.shrapnelgames.com/images/icons/icon7.gif One bug: The "Hardened Components" mount is backwards. Since you are using leaky armor, if you increase the hitpoints of a component, it becomes MORE likely to be destroyed, not less. Hardening anything except armor will cost you more money, and make your ships become crippled faster. If this were to cut hitpoints in half instead of increasing them, I'd use it all over my ships http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Invasion! Mod Discussion Beta 0.40
Just started playing it Last night. Impressive so far, but man there are a lot of annoying little planets. http://forum.shrapnelgames.com/images/icons/icon12.gif . If I run over a bug, I will be sure to send its dead remains your way COD.
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Re: Invasion! Mod Discussion Beta 0.40
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I recommend the Huron, Illuminati, Pyrexia, Ticon, Kealon, Oxmal, and of course the Pandorian. [ February 20, 2004, 00:06: Message edited by: Atrocities ] |
Re: Invasion! Mod Discussion Beta 0.40
It seems there isn't much choice for troop weaponry...
I'd ditch those ground cannons, and toss in some along the lines of the following: 1) Small, cheap and weak(per kt) - Regular infantry type stuff. 2) Small, expensive, moderate damage - Heavy infantry weapons. The cost should make it so you build these significantly slower than light infantry weapons, but they pack more punch into the dropship, so they're worth while for offense. 3) Medium, cheap, moderate - Regular tank secondary weapons. 4) Medium, expensive, strong - Better tank secondary weapons, but you can't get as many built. Good for offense where size matters. 5) Large, cheap, strong - Regular tank main gun. 6) Large, expensive, ultimate - Better main gun, These should be big enough that only 1 fits on most troops. Heavy troops might get two, and if you strip off all the armor you could fit three on an artillery design. If you load the artillery onto the transport Last, they should be protected from most of the damage by the units that went first. They'll get destroyed very quickly if the front lines fall, and the artillery takes direct fire, since they have no armor. |
Re: Invasion! Mod Discussion Beta 0.40
Thank you for the feedback so far.
I have some ideas for some new troop weapons that I will start workig on soon. If you dont like small irradiated planets generate a paradise quadrant |
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