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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Fyron February 18th, 2004 10:04 PM

Re: Invasion! Mod Discussion Beta 0.40
 
SE4\Pictures\Systems

There are 3 copies, one in that folder and one in each subfolder. Labeled Starmap.bmp.

Combat Wombat February 19th, 2004 03:20 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.29 of Invasion! has been released

You need the newest Versions of FQM Deluxe and Image Mod to play properly

Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod

Download Mod here


Change List:

Fixed Component(s): Corrected names of Last 2 levels of Phased Point Grid

Fixed Ship(s): Fixed defense bonus for Gunship, Heavy Gunship, Super Dreadnought

Modified Component(s): Tweaked armor balance to fix a small issue

Added Facility: Terraforming Station I-III

Removed Dsgnname Folder and its contents to cut down on file size (You can just download the names off of the Design Names Anthology website)

Added History: An almost complete mod history into the readme file

Added Facility: System Capital Complex

Added Tech Area: 3 more levels are armor for more precise balancing

Added Component(s): Titainum Armor I-III

Added Component(s): Dense Titainum Armor I-III

Added Component(s): Neutron Armor I-III

Added Component(s): Dense Titainum Structural Supports I-III

Added Component(s): Neutron Structural Supports I-III

Modified Component(s): Master Computer I-III

Modified Tech Area: Increased Cost of Ship Construction by 5000 Research Points

Added Picutre(s): Added New Starmap

Atrocities February 19th, 2004 03:38 AM

Re: Invasion! Mod Discussion Beta 0.40
 
http://forum.shrapnelgames.com/images/icons/icon7.gif Downloading it now C_W. http://forum.shrapnelgames.com/images/icons/icon7.gif

Combat Wombat February 19th, 2004 03:48 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I am looking for some Neo-Standard Ship sets to use in Invasion! Anyone willing to let me use one?

Suicide Junkie February 20th, 2004 01:04 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by Imperator Fyron:
All that does is copy default images to new images if they don't exist. It doesn't generate any new and different images or anything.
<font size="2" face="sans-serif, arial, verdana">It also gives you a nice graphical indication of which images you've got and which you need (or which you made typos in the name of http://forum.shrapnelgames.com/images/icons/icon12.gif )

Suicide Junkie February 20th, 2004 01:52 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Started playing recently...

Boy there are a lot if smelly irradiated planets around here http://forum.shrapnelgames.com/images/icons/icon7.gif

One bug:
The "Hardened Components" mount is backwards.
Since you are using leaky armor, if you increase the hitpoints of a component, it becomes MORE likely to be destroyed, not less.
Hardening anything except armor will cost you more money, and make your ships become crippled faster.
If this were to cut hitpoints in half instead of increasing them, I'd use it all over my ships http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 20th, 2004 02:02 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Just started playing it Last night. Impressive so far, but man there are a lot of annoying little planets. http://forum.shrapnelgames.com/images/icons/icon12.gif . If I run over a bug, I will be sure to send its dead remains your way COD.

Atrocities February 20th, 2004 02:05 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by Combat Wombat:
I am looking for some Neo-Standard Ship sets to use in Invasion! Anyone willing to let me use one?
<font size="2" face="sans-serif, arial, verdana">I have a few on my site that are NOT star trek based that you are more than welcome to use. Click the link in my signature. http://forum.shrapnelgames.com/images/icons/icon7.gif

I recommend the Huron, Illuminati, Pyrexia, Ticon, Kealon, Oxmal, and of course the Pandorian.

[ February 20, 2004, 00:06: Message edited by: Atrocities ]

Suicide Junkie February 20th, 2004 02:57 AM

Re: Invasion! Mod Discussion Beta 0.40
 
It seems there isn't much choice for troop weaponry...

I'd ditch those ground cannons, and toss in some along the lines of the following:
1) Small, cheap and weak(per kt) - Regular infantry type stuff.
2) Small, expensive, moderate damage - Heavy infantry weapons. The cost should make it so you build these significantly slower than light infantry weapons, but they pack more punch into the dropship, so they're worth while for offense.

3) Medium, cheap, moderate - Regular tank secondary weapons.
4) Medium, expensive, strong - Better tank secondary weapons, but you can't get as many built. Good for offense where size matters.

5) Large, cheap, strong - Regular tank main gun.
6) Large, expensive, ultimate - Better main gun,
These should be big enough that only 1 fits on most troops. Heavy troops might get two, and if you strip off all the armor you could fit three on an artillery design.

If you load the artillery onto the transport Last, they should be protected from most of the damage by the units that went first. They'll get destroyed very quickly if the front lines fall, and the artillery takes direct fire, since they have no armor.

Combat Wombat February 20th, 2004 05:42 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Thank you for the feedback so far.

I have some ideas for some new troop weapons that I will start workig on soon.

If you dont like small irradiated planets generate a paradise quadrant


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