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-   -   Known Bugs (http://forum.shrapnelgames.com/showthread.php?t=11195)

Kamog October 30th, 2004 02:12 AM

Re: Known Bugs
 
In the Empire Options, if you turn off "Display note when similar system-wide abilities exists", it doesn't really turn off. It still pops up with a warning message when you add a system-wide facility to the queue if you have one built already.

Grandpa Kim November 5th, 2004 12:47 AM

Re: Known Bugs
 
When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250% to 300% the field will drop to 249% on the next turn. It also appears you only receive resources as if it were 250% and no more.

Crazy_Dog November 5th, 2004 07:41 PM

Re: Known Bugs
 
In simultaneous games, if you send the order scrap facility type, it don't work.

Not a bug but....
If a race surrender to you, don't exist an option to get all is planets / ships Minister controled, you have to find one by one and do it manual.... in big games is boring

douglas November 5th, 2004 07:57 PM

Re: Known Bugs
 
In simultaneous movement games, ordering a fleet to cloak or decloak shows immediate results correctly, but only the first ship listed in the fleet will actually follow the order when the turn is processed. If the first ship listed in the fleet can't cloak, then the order is ignored entirely when the turn is processed. Fleet cloaking works correctly on the turn the fleet is created, but not after.

Workaround: remove all ships but the first from the fleet, shift-click them all, give the order, and add them all back to the fleet.

Edit: Resources from scrapped facilities, despite being shown as immediately going into the current stores, are not available for retrofitting until the next turn. Resources from scrapped ships, on the other hand, are.

Crazy_Dog November 5th, 2004 08:09 PM

Re: Known Bugs
 
In simultaneous games, after converting the atmosphere the AMP don't self destruct.....

douglas November 5th, 2004 08:16 PM

Re: Known Bugs
 
As far as I know, that's not a bug. It works as designed. I may not agree with the design (if you switch out population and the AMP is still there, the atmosphere converts instantly; makes no sense), but that's just how it is.

Kamog November 6th, 2004 04:37 AM

Re: Known Bugs
 
1 Attachment(s)
Sometimes, the upper left hand corner of the screen shows something that doesn't belong there and gets messed up. If you minimize the screen and maximize it again, the problem goes away.

Here is an example. The upper left hand corner of the screen shows a ship portrait.
http://www.shrapnelcommunity.com/thr...enshot%201.JPG

narf poit chez BOOM November 6th, 2004 05:42 AM

Re: Known Bugs
 
If you put a link to a webpage containing nothing but the picture, generally netscape at least lets the viewer magnify it to full.

Slick November 6th, 2004 06:03 AM

Re: Known Bugs
 
wow. never seen that one before.

Slick.

Captain Kwok November 18th, 2004 03:04 AM

Re: Known Bugs
 
In testing my mod, I came across an interesting bug. I wanted to use a torps.bmp image with a seeker weapon. Upon testing to see if it works, this is what happened:

- The ship first fires the seeker like a direct fire weapon, which I never saw to hit an enemy target even with favourable to hit chances.

- The ship then displays a seeker (with appropriate stats) with a garbled image from the race main.bmp. This seeker can hit the target.


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