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Re: Star Trek, Quadrants of Conflict
Good question,
I tried to find anything, but nothing. I guess you have to take on of the shipsets from an unused minor, or something you personally see fit as Bajoran. And change the race-portrait with the bajoran picture, and the flag etc.. And send it to me, I will see to it that everybody gets it. Let me know....... Intimidator BTW. The Vulcan-shipset is available on the pbw-site. |
Re: Star Trek, Quadrants of Conflict
Start with the DS9 set and work from there.
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Re: Star Trek, Quadrants of Conflict
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Re: Star Trek, Quadrants of Conflict
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2 Turns : 48 hours. Map : Will be send to everyone of you asap, but STAR TREK Universe map. Events : Medium / Catastrophic. Technology Cost : Medium Score Display : Own ----Races: Major Races: Good/Large Planet / 5000 Racial points 8472 : Aiken Borg : Petra Breen : Atrocities Cardassian : Tnarg Dominion : Renegade 13 Federation : Annika Ferengi : Klingons : Alarikf Orions : Tomecki Romulans : Intimidator Tholians : BlackRose Minor Races: Good/Medium Planet / 2000 Racial points Bajoran : Kiedryn Vulcan : Dizzycow Gorn : Nausicaan: Sheliak : Kazon : Ragnorak-X Vaadwaur : Hirogen : ----Empire setup rules: 1. Planet and Atmosphere type from standard setup. 2. Every major race must pick up its own race culture. 3. Every major race must have their planet type world natives trait and their racial technology trait. 4. Happiness type from standard setup: ie, Renegades for 8472. 5. Everything else is to player's discretion. ----Intelligences limitations rules: **8472** Counter Intellegence 1-2 Crew Insurrection **Borg** Counter Intellegence 1 **Breen** Counter Intellegenc 1-3 **Cardassian** Counter Inteligence 1-3 Intellegence Sabotage Ship Bomb Engine Damage Fuel Leak Cargo Bomb **Dominion** Counter Intel 1-2 Infiltrator Population Destabilization Political Assassination Anarchy Groups Industrial Sabotage Communications Mimic Crew Inssurection **Federation** Counter Intel 1 Communications Taps Embassy Taps **Ferengi** Counter Intel 1 Economic Dissruption Resource Procurment Trade Disruption **Klingon** Counter Intel 1-2 **Orion** Counter Intel 1-2 Planet Bomb Planet Sabotage Terrorist Bombing **Romulan** Counter Intel 1-3 Biological Weapon Deployment Political Assassination *Entire General Espionage File* Weather Disruption Ground Contamination Food Contamination Cargo Maintenance Problems Communications Taps Communications Interceptors **Tholian** Counter Intel 1-3 **All Minors** Counter Intel 1-2 **Bajoran** Political Assassination Industrial Sabotage ----Treaty Rules: Borg : only Non-agression, with only 1 race at the time (Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest) Dominion : only 1 Partnership or Military Alliance, rest is unlimited. (Example: Dominion/Cardasian pact) All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion) All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited. ----Stellar Manupilation You can use all of these techs except Warp point opening/closing. Sofar all the rules !! Let me know if there are any question, remarks or new ideas. Intimidator |
Re: Star Trek, Quadrants of Conflict
We Still need an Ferengi and some minors, please join if you like Roll playing in a Star Trek setting.
Inti, |
Re: Star Trek, Quadrants of Conflict
Question: How are we going to get the player positions on the map correct? Are we all going to have to join the game in a specific order to be able to get the starting positions correct? Or is there some way the game host can set start positions that I'm not aware of?
And thanks a lot Intimidator for setting this game up. It should be a real good one. (Especially because I get some good intel attacks http://forum.shrapnelgames.com/images/icons/icon7.gif ) |
Re: Star Trek, Quadrants of Conflict
Rules and everything else looks great http://forum.shrapnelgames.com/images/icons/icon7.gif I was wondering when you thought of treaties, what I was trying to avoid was the massive amounts of Trade Alliances and T&R Alliances that are so benificial, are those limited as well?
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Re: Star Trek, Quadrants of Conflict
Intimidator, please check your email.
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Re: Star Trek, Quadrants of Conflict
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[ April 12, 2004, 01:15: Message edited by: Imperator Fyron ] |
Re: Star Trek, Quadrants of Conflict
I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?
I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory... Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no? just my $.02 thanks, Alarik (and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...) |
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