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Re: PBW PvK Proportions Game #2
A destroyed planet gives an asteroid belt (of the same size as the planet), that could then be converted back into a planet. Only a Black Hole Creator can fully destroy planets (or anything else for this matter, wormholes notwithstanding).
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Re: PBW PvK Proportions Game #2
Well, not all is lost then i guess.. one can always recover from the loss of his planets... Then again, it'll surely take a lot of time to build that cultural center again http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: PBW PvK Proportions Game #2
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Re: PBW PvK Proportions Game #2
Thanks Fyron and Alneyan for that answer.
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Re: PBW PvK Proportions Game #2
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Your comments and observations have been quite helpful. Thanks, and please let me know if you have any further feedback! PvK |
Re: PBW PvK Proportions Game #2
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In multiplayer games however, i found the proportions pace to be somewhat sluggish.. with turns only coming once a day - a year can pass by the time you build an arcology with the current constr. yard / facility stats. Even if it 'only' takes 100 turns to build, thats an average of 3 months, considering a one turn / day game speed. This can - but again, this is rather subjective - make one feel like a snail, trying to reach the top of Everest. Quote:
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Re: PBW PvK Proportions Game #2
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PvK |
Re: PBW PvK Proportions Game #2
Is it me, or is the "code" font extremely small even using the larger shrapnel font? I can hardly read the items!
*** Edit: I just realized I was responding to a post for changes in Version 3.0 - not noticing that was about 100 Posts ago. Geez. |
Re: PBW PvK Proportions Game #2
Heh. Actually, the browser (or OS?) Version and/or settings seem to have very different ideas about font sizes on this Version of the forum software.
On my IE6/Win98SE box, all the text is rather small. On my IE6/WinXP box at work (where I think I have the font size turned up somewhere), it actually looks about like it used to. Then again, maybe it looks like it used to look at home, while it used to look big at work. PvK |
Re: PBW PvK Proportions Game #2
We'll see how the new game runs. I'm sure it'll be full of action, but i'll miss having really developed worlds, as building something for two - real life - years will probably not be an option when you have possible enemies - aka allies - around you.
To repeat myself: we'll see what happens. |
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