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-   -   Last DOM-I PBEM party (http://forum.shrapnelgames.com/showthread.php?t=16552)

Pocus October 26th, 2003 09:04 PM

Re: Last DOM-I PBEM party
 
Quote:

Originally posted by Nerfix:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
thanks, I will archive this part and forward it to my comrade Sunray (I'm rather confident he will maintains his virtual library for doms II as well).

<font size="2" face="sans-serif, arial, verdana">You can already find a small Void Gate guide here, at the guides section. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just went to your site. I reckon you have made quite a good fan job there! Now you just have to start a middle earth map with green elves dancing with female dwarves, and it will be perfect. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pocus October 26th, 2003 09:06 PM

Re: Last DOM-I PBEM party
 
Quote:

Originally posted by Kristoffer O:
Seems I was wrong. 5% starspawns, 2% stargazer.

Based on damage recieved (chance = damage in percent of HP), unless you are cursed. Curse adds 25% to this chance.

As far as I know it's only the lance. [/QB]
<font size="2" face="sans-serif, arial, verdana">3 thanks for the answers, especially if you looked back in the code to be sure.

and what is the effect of regeneration on affliction chance? divide by two ?

Saber Cherry October 26th, 2003 09:12 PM

Re: Last DOM-I PBEM party
 
Quote:

Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Potatoman:
I could be persuaded to join a second pbem game.
Sign me up for Jotunheim.

<font size="2" face="sans-serif, arial, verdana">Cool - You take Jotun, I'll take Ulm; who else will rise up to the challenge? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Goody! I'll go Abysia (I'm curious about the new "Blood of Hunams")

-Cherry

P.S. Let's give these titles - they can be "Dom2DemoPBEM1" and "Dom2DemoPBEM2", is that creative enough? http://forum.shrapnelgames.com/images/icons/icon7.gif I suppose PBEM1 and BPEM2 are sufficient...

[ October 26, 2003, 19:13: Message edited by: Saber Cherry ]

Psitticine October 26th, 2003 09:26 PM

Re: Last DOM-I PBEM party
 
The Giraffe is out today, but I checked on some things and think I can answer the couple of questions Kristoffer didn't have a chance to.

Any kind of Astral mage can enter the Void Gate at their own risk, but only one mage can be using it at a time.

Also, I've only been watching over the Giraffe's shoulder as she's been playing R'lyeh, but I think she at least sometimes (if not most times) gets results on the next turn. Maybe it takes additional turns at higher summoning levels? I'm not sure about that one, but I am about 90% sure I've seen her guys coming out with some of the funky, freaky Void critters the very next turn after being sent in.

Speaking of higher summoning levels, most of the mechanics are "under the hood" but there is a Summoning Skill ability (or something similarly named) that appears after successfully returning from a Void Gate expedition. It, when checked, will state the accumulated bonus that experience with the gate will give you in reducing the risk of insanity. Since the rest of the equation, it turns out, is straightforward, the math shouldn't be hard to do in one's head.

BTW, the array of Void creatures is really cool. There are some nifty, and suitably bizarre, units available through that. The risk of feebleminding a commander may seem high, but the results are worth it.

Also, there is a sacred unit for R'lyeh. I think Giraffe forgot to double-check the commanders. There aren't any sacred troops (unless hybreds are sacred, and I don't think they are) but there is a sacred commander: the Starspawn priest. He has a priestly power of 3, and is not only the only sacred R'lyeh unit, but also their only native priest unit. They also come with Water magic 1, a random magic pick, and cost 150 gold/3 resources. Not too shabby at all!

Nerfix October 26th, 2003 09:35 PM

Re: Last DOM-I PBEM party
 
@Psitticine:
The devs(was it J.O?) said that "all things from the void are sacred", so, uh... http://forum.shrapnelgames.com/image...s/rolleyes.gif

In Dom I the Starspawn priest had 1 Astral, 1 random magic and 3 Priest skill and are sacred...
(you said they have water magic, but if only Astral mages can enter Void Gate, and if Starspawn priest are the only ones able to use the VG properly, we can count 1+1+1=Starspawn Priests have Astral magic...)

Sorry, for being nitpicky. http://forum.shrapnelgames.com/images/icons/icon7.gif

@Pocus

Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif
Wractale maintains the page, i just send him guides&stuff and admin the Boards.

And everybody knows there are no female dwarves!
http://forum.shrapnelgames.com/images/icons/tongue.gif
(not that it couldn't be done or hosted...)

[ October 26, 2003, 20:48: Message edited by: Nerfix ]

josh_f October 26th, 2003 09:45 PM

Re: Last DOM-I PBEM party
 
Sign me up for Dom2DemoPBEM2, as the ancient race of C'tis. A question for dev's/QA can we move these demo games to the full Version when it is released?

johan osterman October 26th, 2003 10:28 PM

Re: Last DOM-I PBEM party
 
Quote:

Originally posted by Pocus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
Seems I was wrong. 5% starspawns, 2% stargazer.

Based on damage recieved (chance = damage in percent of HP), unless you are cursed. Curse adds 25% to this chance.

As far as I know it's only the lance.

<font size="2" face="sans-serif, arial, verdana">3 thanks for the answers, especially if you looked back in the code to be sure.

and what is the effect of regeneration on affliction chance? divide by two ? [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Divide by ten.

Psitticine October 26th, 2003 10:37 PM

Re: Last DOM-I PBEM party
 
Quote:

Originally posted by Nerfix:
@Psitticine:
The devs(was it J.O?) said that "all things from the void are sacred", so, uh... http://forum.shrapnelgames.com/image...s/rolleyes.gif

<font size="2" face="sans-serif, arial, verdana">I double-checked one of Giraffe's old games and, yes, all the Void creatures I could check out there are sacred, so I'd certainly say it is safe to assume they all are.

Entering the Void Gate is such a different thing than normal recruitment, what with all the randomness involved and all, that I set aside the beasties that come out from it from R'lyeh's normal troop roster. I really should have added a footnote about the sacredness of Void beasts, but I was a bit too focused on just the "regular" R'lyeh troops. Sorry 'bout that!

Quote:

In Dom I the Starspwan priest had 1 Astral, 1 random magic and 3 Priest skill and are sacred...
(you said they have water magic, but if only Astral mages can enter Void Gate, and if Starspawn priest are the only ones able to use the VG properly, we can count 1+1+1=Starspawn Priests have Astral magic...)

<font size="2" face="sans-serif, arial, verdana">Oops! Err, just a dumb typo on my part there. Yes, the Starspawn priests are the same as Dom I, including having Astral 1 but no Water magic unless the random pick gets them some.

On a total side note, and I feel kinda unsteady disagreeing with Johan here, I don't quite agree about Starspawn priests being the only worthwhile Void Gate Users. Are they the best units for the job? Based on the percentages just posted, yes, I'd certainly agree with that, but are they the only worthwhile ones to send in? I'd have some reservations agreeing with that.

Again, I've only watched over Giraffe's shoulder as she has played R'lyeh and haven't yet had time to play them myself, but she won the first Dom game she ever played, and she did it by using a strategy that leaned heavily upon using an array of units (especially the comparitively cheap Star Children) in combo with the Void Gate.

It would definately seem that Starspawn priests are the most efficacious (aside from national hero Cthugal the Stargazer, of course) but I can't argue with success, especially since many of the beta-testers had yet to win at all against the new Dom-II AI at that point and this was in her very first Dom game ever.

Quote:

Sorry, for being nitpicky. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Hey, I'm an Editing Parrot. If anybody appreciates the value of getting things right, down to the very Last detail, it is an Editing Parrot. By all means, please continue to nitpick!!!

(edited to correct UBB formatting error)

[ October 26, 2003, 20:42: Message edited by: Psitticine ]

st.patrik October 26th, 2003 10:37 PM

Re: Last DOM-I PBEM party
 
Dom2PbEM2 current status:

Potatoman: Jotunheim
Saber Cherry: Abysia
Josh_f: C'Tis
st.patrik: Ulm

nations still available:
Pythium
Arco
Machaka

Who will rise to the challenge?

-

BTW are any of you able to host? If no-one else can I will, but my e-mail sometimes has issues, so I can't guarantee things going smoothly if I host. So if you can please volunteer.

talos October 27th, 2003 04:53 AM

Re: Last DOM-I PBEM party
 
Quote:

Originally posted by st.patrik:

nations still available:
Pythium
Arco
Machaka

Who will rise to the challenge?

<font size="2" face="sans-serif, arial, verdana">I'll take Machaka, but if someone else wants it, I'll play whatever is left.


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