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Re: Poll: How much will the new bless effects affect your pretender design?
can someone repost the complete blessing effects list that a beta posted somewhere? I cant find it again.
tia |
Re: Poll: How much will the new bless effects affect your pretender design?
You could have found it at Dom X...
Anyway: Bless Effects In Dominions II, the effect of bless is dependent on the starting magic of your pretender. You get first batch of powers at magic level 4, and the first batch power is updated at magic levels 6,8 and 10, except for the air shield effect. You get a second batch power at magic level 9. The effects are initial, empowering or dying makes no diffrence to the bless effects. None - Morale +3 Fire 4 - Attack Skill +2 Fire 6 - Attack Skill +3 Fire 8 - Attack Skill +4 Fire 9 - Flaming Weapons Fire 10 - Attack Skill +5 Air 4 - Air Shield (20%) Air 5 - Air Shield (25%) Air 6 - Air Shield (30%) Air 7 - Air Shield (35%) Air 8 - Air Shield (40%) Air 9 - Shock resistance (75%) Air 10 - Air Shield (45%) Water 4 - Defense Skill +2 Water 6 - Defense Skill +3 Water 8 - Defense Skill +4 Water 9 - Quickness (50%) Water 10 - Defense Skill +5 Earth 4 - Reinvigoration 2 Earth 6 - Reinvigoration 3 Earth 8 - Reinvigoration 4 Earth 9 - Armor value +4 Earth 10 - Reinvigoration 5 Astral 4 - Magic Resistance +1 (Max 18) Astral 6 - Magic Resistance +2 Astral 8 - Magic Resistance +3 Astral 9 - Twist Fate (protection from first hit) Astral 10 - Magic Resistance +4 Death 4 - Lesser Fear Death 6 - Lesser Fear Death 8 - Lesser Fear Death 9 - Life after Death, Fear (Undead beings only) Death 10 - Lesser Fear Nature 4 - Berserk +1 Nature 6 - Berserk +2 Nature 8 - Berserk +3 Nature 9 - Regeneration, Poison Resistance (50%) Nature 10 - Berserk +4 Blood 4 - Strength +2 Blood 6 - Strength +3 Blood 8 - Strength +4 Blood 9 - Death Curse Blood 10 - Strength +5 BTW, if somebody knows the numerical values of the Lesser Fear/Fear blessing, could you please tell me those values? [ October 30, 2003, 11:40: Message edited by: Nerfix ] |
Re: Poll: How much will the new bless effects affect your pretender design?
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I suspect simply lowering the cost of magic won't help this issue, but instead free up more points to be spent on scales/castle, and an increased diversification in magic skills. Even halving the cost of magic would not convince me to get more than level 4 in anything, except possibly a 6 on a pretender that started with 3. |
Re: Poll: How much will the new bless effects affect your pretender design?
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No wonder Sphinx and Fountains got so popular... |
Re: Poll: How much will the new bless effects affect your pretender design?
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Re: Poll: How much will the new bless effects affect your pretender design?
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Re: Poll: How much will the new bless effects affect your pretender design?
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I suspect simply lowering the cost of magic won't help this issue, but instead free up more points to be spent on scales/castle, and an increased diversification in magic skills. Even halving the cost of magic would not convince me to get more than level 4 in anything, except possibly a 6 on a pretender that started with 3. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The main problem, it seems to me, is the increasingly higher cost of higher magic levels - it's O(n^2), which is really painful. Getting a couple of extra levels is not that bad, but you reach a point where each level costs as much as a scale, which is quite a lot. High levels of magic are useless for site searching too. Hmm, I just had an idea to reward high levels of magic - what if high level mages automatically search every province they enter with their skill level minus 5? That way a fire 9 god would automatically know when there is a fire site present - he wouldn't need to take a month searching. This seems appropriate for the Lord of Every Flame. Another option would be auto-searching based on dominion and god's magic skills, but that would be even more powerful, so an auto-search based on presence would probably be a better first step. Even so, it still seems that high levels of magic go up in cost too fast. Why not a flat 10 per additional level of magic (after the first for paths you don't already have)? Or 10 + 2/level above base? |
Re: Poll: How much will the new bless effects affect your pretender design?
The other possibility would be to have the cost per level decrease as the level increases. If it were cheaper to go from 4 to 10 then from 1 to 4, people would be more likely to specialize. I'd probable suggest making the total cost to get to 10 a 120 points with two-thirds cost being the levels from 1-4.
Another formula that might work would be a flat rate per level equal to the starting path cost with a minimum cost of 10. In other words an archmage would pay 10 points for every level; a molch would pay 10 points for every fire level, but 80 points for every non-fire level. Like my earlier suggestion this boosts the mages and makes it more cost effective to increase a pretender starting path than to add four levels of air. (unless you have a mage type pretender). |
Re: Poll: How much will the new bless effects affect your pretender design?
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Re: Poll: How much will the new bless effects affect your pretender design?
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