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Re: Dominions II Bug Thread
I think there's a bug where you can get the hydra hatchlings if you take over pythium's capital.
Also somewhat OT of bugs, but a virtue with 10 air is pretty accurat with those spells. I do agree that the "ring surrounding target army" doesnt seem quite like what should happen with fire flies and such spells. |
Re: Dominions II Bug Thread
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10 Air Virtue has something like 23 precision... 1+1=Virtue has a good prec and it is a feature |
Re: Dominions II Bug Thread
I realize that...but its still fun to see a 10 air 10 fire virtue kill hundreds of units from a long distance with incredibly precise fire darts (25 precision)
Expensive but you get a super combat support mage. http://forum.shrapnelgames.com/images/icons/icon7.gif And you dont really need ten in either, I'm just excessive. |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
right. The best solution would be to push him back to construction 6. I dont quite understand why it was lowered to 4.
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Re: Dominions II Bug Thread
As posted elsewhere (but this is the offial palace for bugs? http://forum.shrapnelgames.com/images/icons/icon12.gif )
The naga's cost for new paths is wrong (it should be 20, but it costs 30) the golden naga is ok. Undead are becoming diseased in a miasma domain, though the effects of disease do not appear to affect them. Maybe this is intentional? But does it lead to the diseased undead spreading disease to the supposedly immune cold blooded units? |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
The magic item Dancing Trident is supposed to fight seperately, yet it counts as a weilded weapon and subtracts it's length from my abysian assassin's attack skill. Shouldent this misc. item have it's own base attack skill (12 or something?)
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