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-   -   Impartial MASTER LIST of issues/problems (http://forum.shrapnelgames.com/showthread.php?t=16595)

st.patrik October 31st, 2003 07:11 AM

Re: Impartial MASTER LIST of issues/problems
 
List bumped.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

-

There haven't been a lot of new things recently... If it's quiet between now and tomorrow (friday) I'll go ahead and get that poll rolling. Once again, read over the list and see if everything makes sense to you; ask if it doesn't.

I might be good to sticky this topic, as Saber Cherry suggested. Even after the poll it would be helpful to have a central place to post requests - besides, this topic was made at Kristoffer's request (he probably wanted us all to see how much we're asking for http://forum.shrapnelgames.com/images/icons/icon7.gif )

-

PhilD & Chris Byler: Is the current explanation adequate: "Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)"?

[ October 31, 2003, 05:15: Message edited by: st.patrik ]

geo981010 October 31st, 2003 08:00 AM

Re: Impartial MASTER LIST of issues/problems
 
Sorry about adding typos - the topic name tricked me. Will move them to other thread St.P

But these are real ones http://forum.shrapnelgames.com/images/icons/icon7.gif

1) See Provinces Independent Race Type in Nation Overview (ie Jade Amazon, Feudal, etc)

2) Link Nation Overview to Province Build Queue

3) Prevent Redundant Site Searched (Don't allow search if better mage already searched)

4) When winning a game, you get the "You Win!" message and the game exits. Be nice to go back to the main menu, and possibly prompt for deleting that game (it stays active).

5) Show undead/magic leadership in leader screen (like movement 2/13).

[ October 31, 2003, 06:08: Message edited by: geo981010 ]

Leif_- October 31st, 2003 09:38 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Psitticine:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)

<font size="2" face="sans-serif, arial, verdana">You can do this now. Type "#" and then the province's number. The map will zoom to the province as well as selecting it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, but as you can't see the province numbers on the map, it's pretty useless.

Besides, a hot-key to cycle through your (controlled) provinces will in many cases be a lot more convenient than "#" + "province number" + "return" - even if one gets the province numbers shown on the map.

Alneyan October 31st, 2003 09:55 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

Besides, a hot-key to cycle through your (controlled) provinces will in many cases be a lot more convenient than "#" + "province number" + "return" - even if one gets the province numbers shown on the map.
<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen, but I do agree a function allowing to cycle through your provinces would be much easier to use than numbers.

Quote:

4) When winning a game, you get the "You Win!" message and the game exits. Be nice to go back to the main menu, and possibly prompt for deleting that game (it stays active).
<font size="2" face="sans-serif, arial, verdana">And the same thing when you lost a game perhaps? Although hopefully it will happen less often than the "You Win" situation. http://forum.shrapnelgames.com/images/icons/icon12.gif

Leif_- October 31st, 2003 10:15 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen,
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Err, yes - but to see either of those you first have to select the province, which means that to use the # hot-key (lukewarm-key?) you have to memorize the province-numbers for all the provinces you're interested in. That makes it rather useless as a hot-key in my book.

Well, actually you can see the province numbers of your own provinces in the nation overview too. It's still annoying to have to open that just to jump to another province, and as long as you can't scroll through the nation overview with the keyboard, it's not even a semi-workable solution.

[ October 31, 2003, 08:19: Message edited by: Leif_- ]

Alneyan October 31st, 2003 10:23 AM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.

<font size="2" face="sans-serif, arial, verdana">The numbers are shown either in the province option, or in the top left window in the main screen,
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Err, yes - but to see either of those you first have to select the province, which means that to use the # hot-key (lukewarm-key?) you have to memorize the province-numbers for all the provinces you're interested in. That makes it rather useless as a hot-key in my book.

Well, actually you can see the province numbers of your own provinces in the nation overview too. It's still annoying to have to open that just to jump to another province, and as long as you can't scroll through the nation overview with the keyboard, it's not even a semi-workable solution.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes I agree with you, the numbers are hard to memorize, except if you have really a good memory. And even then, the hotkey are not that convenient.

Hmm, I gather I was a bit unclear in my Last post. *Grumbles* I was not going against your suggestion. http://forum.shrapnelgames.com/images/icons/icon12.gif

Wendigo October 31st, 2003 01:43 PM

Re: Impartial MASTER LIST of issues/problems
 
I'd like to see the grid in the little map to position & script comanders.

Sometimes when scripting support mages to cast spells to boost troops/commanders distance is important (as you want to avoid damage auras, but also be in range to cast the spell).

st.patrik October 31st, 2003 04:28 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by geo981010:
Sorry about adding typos - the topic name tricked me. Will move them to other thread St.P

But these are real ones http://forum.shrapnelgames.com/images/icons/icon7.gif

1) See Provinces Independent Race Type in Nation Overview (ie Jade Amazon, Feudal, etc)

2) Link Nation Overview to Province Build Queue

3) Prevent Redundant Site Searched (Don't allow search if better mage already searched)

4) When winning a game, you get the "You Win!" message and the game exits. Be nice to go back to the main menu, and possibly prompt for deleting that game (it stays active).

5) Show undead/magic leadership in leader screen (like movement 2/13).

<font size="2" face="sans-serif, arial, verdana">Let me make sure I understand these:

1. You're talking about either a. spies' reports before you conquer a province, or b. what kind of independant troops you can recruit in that province when you own it. Which one?

2. You mean like a button which takes you to the recruitment screen? Or more than this?

3-5. no questions. I'll add these when I update the list.

Thanks for the input - keep it coming http://forum.shrapnelgames.com/images/icons/icon7.gif

st.patrik October 31st, 2003 04:29 PM

Re: Impartial MASTER LIST of issues/problems
 
Quote:

Originally posted by Wendigo:
I'd like to see the grid in the little map to position & script comanders.
<font size="2" face="sans-serif, arial, verdana">I'll add this to the list.

st.patrik October 31st, 2003 04:44 PM

Re: Impartial MASTER LIST of issues/problems
 
The following posted by Pocus in the 'bug' topic:

Quote:

Originally posted by Pocus:
while we are at battle orders, I have a request:

Can we have units on bodyguard order fire their missiles weapons? We had already a discussion on the newsgroup about that, but got no feeback from IW, so perhaps there is a design decision about this.

My opinion is that allowing units on bodyguard to fire missiles would fix 2 problems at once:

1- it dont appears logical that - say velites - on bodyguards never use their pilum.

2 - more importantly, it would fix the problem of seeing our archers running to the front to get in range of the enemy, just to be caught in melee the next round because of advancing opponents. In essence, this would allow the much requested order of :

'fire, or stand still until you have somebody in range, you stupid archers!'.

Thank you for your time.

<font size="2" face="sans-serif, arial, verdana">I see two things there:

1. Soldiers with "guard commander" orders fire their missile weapons if an enemy is within range

2. New command for missile units: Hold or Fire

which I will add if that's ok with you Pocus


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