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Re: patch 2.06 out
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What you get is 2 Air, +1 Astral for that 45 Gold. Air has quite a few uses with summons/spells. And astral is good for forging, but yes probably an overall 'weaker'. Which is fine. Quote:
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With the Chartmaker being 90 gold vs a Witch Hunter 150 gold he's a cheap communion slave. Also base Marignon it costs 270 to try to get a Random pick while 200 with CotS. Combine that with the fact they can quickstrike over water and IMO I feel they are much more versatile and adaptable than Base, Fires of Faith, and unless the Harliquin or Turmoil is tweaked with Diabolic Faith. |
Re: patch 2.06 out
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Re: patch 2.06 out
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And the best bit of this is that if you had come through with this change in the patch I doubt I could have resisted trying it out where as now I have no desire to play Tien Chi again until patched so I can concentrate on the modding I should be doing. cheers Keir |
Re: patch 2.06 out
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I do not get the impression that Desert tombs is considered a major problem. True, there has been some discussions and it is possibly strong, but I havn't heard very much complaints compared to the BoH theme. |
Re: patch 2.06 out
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[ January 13, 2004, 20:32: Message edited by: Kristoffer O ] |
Re: patch 2.06 out
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Re: patch 2.06 out
Kristoffer,
I think he main reason you don't hear much about Desert Tombs is it is still semi-decent because of the base strength of the entire Nation (C'tis). With the new change of having fire instead of nature for the Desert Tombs Sauromancers who knows. I personally like Nature quite a bit for them, but this way they are assured to be able to cast Banefire (which is nice but high on the research chain). Though you still do have Shamans. |
Re: patch 2.06 out
>You never give up, do you
Nope, and while I'm at it, how about taking a poke at some questions from earlier that have been buried by other Posts... http://forum.shrapnelgames.com/images/icons/icon12.gif Three questions involving luck and modding. #1 Luck scale changes the frequency of events. Right now by 5% per level of scale. I have seen people state that this means that misfortune raises the chances of events and luck supresses. Is this correct? Or is this 5% a positive modifier in both directions? If it isn't a positive modifier in both directions, is there anyway to mod the scale so it can be? #2 Luck scales currently affect quantity and quality of events. Some players have suggested adding economic modifiers to luck. I'd like to do some experimenting with such ideas (and other scale effects that are non-standard). Is there anyway to do this? Or are we locked into what the scales affect, and only have the ability to wiggle the percentages? #3 The mod tools seems to allow the adjustment of scales via overall numbers that get applied across the board. It has been suggested that it might be good to have the scales ramp up in effect, I.E. instead of Order being a 7% adjustment per level of scale, possibly make it +7% for +1, +12% for +2, and +17 for +3. I am totally unsure if this is a balanced approach, however I want to know if it's even possible to experiment with. |
Re: patch 2.06 out
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I do not get the impression that Desert tombs is considered a major problem. True, there has been some discussions and it is possibly strong, but I havn't heard very much complaints compared to the BoH theme. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">its difficult to reach a concensus, even on blatant issues like Mister W. (you know the guy in head of the tiny country) http://forum.shrapnelgames.com/images/icons/icon12.gif Perhaps a poll is in order, to know what people think of the themes. Thats true that DT didnt appears weak in the eye of many players, but it is mainly because themes are still fresh, and few people really tried to compares exhaustively advantages and weakness of them (it doesnt matter that much if you play SP, and few MP games have been completed also). If was done with BoH, because its a theme very easy to compare to standard Abysia. Its harder to do for themes which stray far from the standard nation. |
Re: patch 2.06 out
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[Edit: typos] [ January 13, 2004, 21:28: Message edited by: Nagot Gick Fel ] |
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