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-   -   Speeding up battles (http://forum.shrapnelgames.com/showthread.php?t=18099)

PvK March 7th, 2004 10:29 PM

Re: Speeding up battles
 
Quote:

Originally posted by Arryn:
... Despite being wrapped in a humorous tone, this is a rather patronizing reply. It's also a patronizing attitude for any company to assume they know better than their customers what the customers themselves want/need.
<font size="2" face="sans-serif, arial, verdana">That reply had me laughing out loud! Better than just not answering, in any case. Imagine a company that did not think it could decide which customer requests to implement or not.
Quote:

...
But to simply tell us that we don't need it "because you say we don't need it" is poor customer relations at best. At worse, it's a disingenuous smokescreen to keep hidden the detailed mechanics of combat resolution, which would be odd given how open IW has been in the past about answering questions on the subject.
<font size="2" face="sans-serif, arial, verdana">So it's clearly not that, eh? I see that reply as a much-needed injection of light-hearted humor into this thread. I rather like that Illwinter gives amusing teases sometimes. Remember they don't have to pay attention or reply at all.

Seems pretty easy to decode or guesstimate this into a logical reply, to me anyway. How many Users really want IW to spend time adding and testing hyper-detailed combat logging and the option control to turn it on and off? Even if they have detailed debugging logs, the hint was that they'd have to make them human customer (English) readable, which sounds like it could be a major chore. I don't think it's at all unreasonable to allow these devs who gave us such a fun game to continue to focus on what they want to, even for features that aren't only going to be useful for a slim fraction of their rabid fans.

I wouldn't mind such a log, and I might use it to find out what exactly happened sometimes (search for commander name...). I guess I'm a lot more content than some. Again, pretty much my only gripe is the AI not avoiding friendly fire. Arrow time is kinda long in some battles, but I still watch them all, at least until there is a rout with no risk of friendly fire deaths.

PvK

Pocus March 8th, 2004 02:11 AM

Re: Speeding up battles
 
perhaps we can get back on topic... Has Illwinter any kind of priority list? Do you think that one day, the speeding up of battle replay will make a comeback?

Most of dom1 veterans really miss this feature. It dont hampers the casual gamer who dont care if the enemy lamia queen just ceased to cast because she collapsed from excess spell fatigue caused by the frost generated by an enemy ice devil... but its really a pain in the rear to have to wait (not that patiently) that the battle comes to the point where we want to scrutinize all parameters affecting our units.

If you allow me the comparison, its like when you want to debug something, and you dont have the option of making a step by step trace with your compiler, if you prefer...

[ March 07, 2004, 12:12: Message edited by: Pocus ]

johan osterman March 8th, 2004 02:19 AM

Re: Speeding up battles
 
If the battle replay bug is fixed, and stays fixed, there is nothing stopping the adjustable battle replay speed from being reintroduced.

Arryn March 8th, 2004 02:21 AM

Re: Speeding up battles
 
Quote:

Originally posted by johan osterman:
If the battle replay bug is fixed, and stays fixed, there is nothing stopping the adjustable battle replay speed from being reintroduced.
<font size="2" face="sans-serif, arial, verdana">I'm confused. Wasn't this bug recently found and fixed? Or was that a different replay bug?


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