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Re: Is the REAL problem with VQs...Norfleet?
How about a modification where you cant get 100% in all of them at the same time?
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Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
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PvK |
Re: Is the REAL problem with VQs...Norfleet?
I really cool thematic thing would be not to restore HPs to a vampire at the end of battle (a la Disease). Then vampires would have to drink blood in battle to restore their life.
EDIT: Come to think of it, the exact Disease effect, including the loss of 1 HP per turn, would be even more thematic. Vampires are then compelled to feed occasionally, or they will die. [ May 17, 2004, 03:00: Message edited by: Zapmeister ] |
Re: Is the REAL problem with VQs...Norfleet?
But the Disease affliction also has more effects than just the not healing and lose 1-hp part. That is, diseased units will continue to accumulate other afflications. So very soon, your army of vamps will be crippled, blind, and useless regardless of its etheral, low-encumberance, and flying abilities.
-Gateway103 |
Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
I don't think Vampires actually die from not having enough blood to drink, they just become increasingly lazy and go to sleep for hundreds of years until somebody disturbs them and becomes a snack.
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Re: Is the REAL problem with VQs...Norfleet?
So disease and recuperation and life drain, but not regeneration, and encumbrance = 1, would do the trick?
What happens when someone with immortality dies of disease in their own dominion? PvK |
Re: Is the REAL problem with VQs...Norfleet?
Disease doesn't affect any undead, though, as it stands now. That is, it shows up but they don't lose hp from it. If you changed that general rule, it would have other effects (like restricting C'tis Miasma's choice of viable pretenders).
- Kel |
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