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Re: Can I get some cheese with that...
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If you think you can do it and if it is as simple as you said it is - go ahead, I would be very interested to see how you will try to do it. Remember, *you* are the one who claim that he knows the strategy that is superior to "mad caslting" http://forum.shrapnelgames.com/images/icons/icon12.gif You can't really expect me to calculate the strategy that I am not aware about, using the "blueprint" that I think is impossible to follow, do you? http://forum.shrapnelgames.com/images/icons/icon12.gif As for my suggestions - I've said it several times, but you seem to ignore it. It is making temples "burnable" in the same line with labs - meaning to burn it your commander need to issue an order. The best thing is it is not a "nerf" by any means - you can still do "mad castling" as much as you want. But it would make other strategies a chance to really compete with "mad castling" strategy, increasing the diversity of the game. I see it as clear win-win situation. And it should be very simple to implement, since exactly the same mechanism is already in place for labs. [ May 29, 2004, 01:15: Message edited by: Stormbinder ] |
Re: Can I get some cheese with that...
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[ May 29, 2004, 01:19: Message edited by: Zen ] |
Re: Can I get some cheese with that...
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If you think you can do it and if it is as simple as you said it is - go ahead, I would be very interested to see how you will try to do it. Remember, *you* are the one who claim that he knows the strategy that is superior to "mad caslting" http://forum.shrapnelgames.com/images/icons/icon12.gif You can't really expect me to calculate the strategy that I am not aware about, using the "blueprint" that I think is impossible to follow, do you? http://forum.shrapnelgames.com/images/icons/icon12.gif As for my suggestions - I've said it several times, but you seem to ignore it. It is making temples "burnable" in the same line with labs - meaning to burn it your commander need to issue an order. You can read my previous Posts for more details fo you like. The best thing is it is not a "nerf" by any means - you can still do "mad castling" as much as you want. But it would make other strategies a chance to really compete with "mad castling" strategy, increasing the diversity of the game. I see it as clear win-win situation. And it should be very simple to implement, since exactly the same mechanism is already in place for labs. [ May 29, 2004, 01:29: Message edited by: Stormbinder ] |
Re: Can I get some cheese with that...
Also for reference as of Right now this is the "Poll" of Castling. You don't quite have the support of 'everyone'. But if you want to argue the validity of the poll or the timing you can. It is after all just a point in favor of Popular Opinion, which is not a reason to Balance anything.
Cut and Paste Is there anything wrong with castling? Choose 1 No, castles are fine the way they are. 83% (38) Yes, the 'mad castling' strategy is a problem that needs to be dealt with. 17% (8) What should our next step, as a community, be? Choose 1 Insist that the developers change the game to address the problem. 11% (5) Use house rules that limit the strategy. 17% (8) Learn to deal with the strategy in game. 41% (19) Enjoy a perfectly appropriate part of the game. 30% (14) Select all statements that you agree with. Choose 10 Mad castling is an abusive strategy that cannot be deal with. 2% (1) Mad castling is not impossible to deal with, but it certainly reduces my enjoyment of the game. 35% (16) Mad castling is a strategy like any other, and one needs to learn to defeat it. 61% (28) Mad castling is a strategy I cannot implement well myself, so I want to prevent other people from using it. 0% (0) Mad castling is the only strategy that stops me from raiding to my heart content, and I want it gone. 0% (0) Mad castling is the only strategy that stops raids effectively, and should remain until raiding is balanced. 28% (13) Mad castling is a strategy that works to my advantage when an oponent is using it poorly. 28% (13) Mad castling has advantages and disadvantages, but the balance between them needs work. 17% (8) Mad castling is a strategy that is only abusive when combined with some other unbalanced features, like Ermor, uber-VQ, etc... 24% (11) Mad castling is a combination of words that I do not want to hear ever again. |
Re: Can I get some cheese with that...
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And yes, I could certanly question the timing or the validity of this poll if I wanted to, but I don't. Perhaps I will just do another poll with few simple not-biased questions later on, when the "soap opera" feeling will subdue furthur. http://forum.shrapnelgames.com/images/icons/icon7.gif And you still didn't reply to my suggestions about you, using your own "simple method" to prove that your strategy is better than Norfleet's one, as you have claimed it is. And what about the idea (I am not the author of it btw, but I think it's simple and elegant solution) regarding burnable temples? [ May 29, 2004, 01:52: Message edited by: Stormbinder ] |
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Balance wise, it will too suddenly switch the effect of Dominion and Dominion would be more mutable than I feel should. Dominion is represented in my mind by devotion to a god, this takes time and effort. Even though a good % of the popluation is very fickle in their beliefs, healthy % is not so fickle. Also I don't particularly want to devalue Temples importance. |
Re: Can I get some cheese with that...
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I did. Quote:
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Balance wise, it will too suddenly switch the effect of Dominion and Dominion would be more mutable than I feel should. Dominion is represented in my mind by devotion to a god, this takes time and effort. Even though a good % of the popluation is very fickle in their beliefs, healthy % is not so fickle. Also I don't particularly want to devalue Temples importance. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/image...s/confused.gif I have to say you have completely lost me here Zen. How can you possibly devalue Temples importance by making them harder to be burned down??? Same with dominion switch effect - if would make dominion *less* mutable, not more. http://forum.shrapnelgames.com/image...s/confused.gif Have you really read my Posts before replying to them? Your arguments here are clearly contradict your own position. [ May 29, 2004, 02:42: Message edited by: Stormbinder ] |
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If you understand how Dominion works you might want to look at that. Temples provide instant Dominion pushing force. So when taking a province that has a temple in it, suddenly you are doing a dramatic shift in the Dominion struggle in that province, and you are allowing instant use of Blood Sacrifice. No longer do you have to actively push your dominion by using resources, you simply have to defeat provinces with Temples to push it and go your merry way. Not to mention the thematic reasons. [ May 29, 2004, 03:01: Message edited by: Zen ] |
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Thematically speaking, think of medieval priests and monks hiding behind strong walls of their monasteries while war would be raging all around them. Happened all the time historicaly during dark ages, that's why so many medieval monasteries and temples looks like fortresses. These were a brutal times of constant warfare, similar to the Ascension wars. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
If it is implemented this way that this argument of yours is also not valid. [ May 29, 2004, 03:54: Message edited by: Stormbinder ] |
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