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Re: MP Game - no Quickhost closed
Mea culpa.
I went from being one of the first to upload my Pretender, to the first turn laggard. Sorry! I won't be able to take my turn till I get off work in 6 hours or so. |
Re: MP Game - no Quickhost closed
Just some thoughts....
I'm still quite new to Dominions (Had the game three weeks). But I have to say I'm impressed by the strength of the community. You guys work really hard to network these games, and I'm anitcipating a fine role-playing experience! That said, while I don't expect anyone to pull any punches, everyone is welcome to message me (In character or Out of Character) with advice, critisizm (however it's spelled) and offers of game knowledge. I've already had the pleasure of learning about Passwords, so if there are any other events that can be avoided by experience, send me a line. Thanks, YellowCactus |
Re: MP Game - no Quickhost closed
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We have a small map with quite a lot of people starting all from land positions(no water nations).This means,that everyone will encounter several neighbours quite fast. Also we have some experienced players in here. So you should most likely expect to learn a lot about early warfare and such http://forum.shrapnelgames.com/images/icons/icon12.gif Maybe you will learn it the hard way,but hey,everyone had to learn it somewhere in the past. [ July 15, 2004, 16:22: Message edited by: Mardagg ] |
Re: MP Game - no Quickhost closed
I agree, this will be a quite cramped game with lots of combat, although not, I think, more cramped than the developers originally intended.
I'm not sure it will be necessarily harder than a big map. You will just find out if you are losing, sooner http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - no Quickhost closed
I take it the game is currently set to Quickhost, without a set number of minutes / hours, since it doesn't say how many hours until the next hosting?
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Re: MP Game - no Quickhost closed
That is correct. I really dislike stale turns right at the start of the game. During the first 5 turns or so I think even one stale can really put you at a bad disadvantage. However if people are consistently lagging then I will have no problem letting them go stale, we cannot have the game become delayed just because of slow people. Since turns at this point take only a couple of minutes everyone should be able to get them done in time.
I was hoping, that everyone would turn by the "normal" turn time and I could put the server back on regular 24 hour non-quickhost. Everyone got their turn in but one, unfortunately. Boron: You're up! [ July 16, 2004, 09:33: Message edited by: Sheap ] |
Re: MP Game - no Quickhost closed
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Re: MP Game - no Quickhost closed
And it looks like he's recently posted, so our sleeping princess has awakened.
Your turn, Princess! |
Re: MP Game - no Quickhost closed
And here I thought that "No quickhost" meant, you know, no quickhost. A regularly paced game. Not one that drags on and on waiting interminably for people who can't bother to take their turns even though they signed up for the game knowing it was going (excuse me, supposed) to be 24 hour turns, period.
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Re: MP Game - no Quickhost closed
There is no dragging going on. The game is, other than the time lost to restart, on schedule. And everyone's turn is in, actually, except mine (busy day, sorry). I'll be putting the game on 24 hour hosting tonight once I have turned.
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