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Re: MP Game - New Mosehansen Game - hard_slog
Truper...I know the feeling.
Krool |
Re: MP Game - New Mosehansen Game - hard_slog
I am in the same boat with you as well truper.
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Re: MP Game - New Mosehansen Game - hard_slog
hm i got a serious dominionstrengths loss but have no idea what that could be .
is there a GE arco in it with a atheist or how the special unit is called which reduces faith ? i am surrounded by barbarians not so nice when there are 80 of them http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: MP Game - New Mosehansen Game - hard_slog
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Maybe in a few turns I'll manage to take it :\ |
Re: MP Game - New Mosehansen Game - hard_slog
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This game seems to be yet another indication that the VQ is grossly overpowered and must be nerfed (or eliminated) in the next patch. Look at Vanheim taking level 9 provinces with a single god and no army. He is now also taking additional provinces with his real army (getting two in the Last turn). This just does not seem right to me. No god should ever be able to take a level 5 or above neutral province without troops, for it messes up the basic structure of the game. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: MP Game - New Mosehansen Game - hard_slog
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I guess maybe I'm not playing the same Dominions 2 you're playing? The only major thing wrong with the VQ is that immortality is overpowered because of free recuperation. It'd also be nice if the VQ had a fire susceptibility to balance its strengths (and also because it's thematic - crosses, stakes, sunlight, fire, holy water - traditional banes of vampires). Marignon with a Phoenix can take indies 6 or higher right out the gate - sure, it dies a few times, no biggie. Pangaea's Carrion Dragon - alteration 2 or 3, enchantment 1, rips through independents 6 and higher, barring knights and some mage types. PoD : With heavy armor and a shield, ditto; easily doable for Ulm, some Vanheim themes, etc. In fact : Vanheim might easily be doing this with their VQ : Full Black Plate, 18 armor etherealness, by turn ... 5? Great Wyrm, Cyclops, Shedu, Niefel Giant, Ghost King - there's a whole list of pretenders capable of soloing independents at 6 or above. If you want to slam the VQ as still being overpowered, please come up with some more compelling reasoning and logic. (And I'm not even a VQ fan.) |
Re: MP Game - New Mosehansen Game - hard_slog
If you want to see real Pretender problems right out of the gate, go look at mine in the Hall of Fame. http://forum.shrapnelgames.com/images/icons/icon7.gif
I'm C'Tis. Krool |
Re: MP Game - New Mosehansen Game - hard_slog
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Frankly, I'm not that impressed w/ her potential as my dominion hasn't bothered to spread much at all. A VQ is definitely a contender though, and since I had refused to play her before the nerf, I thought I'd give her a go again. Any reasonable SC could have been taking bunches of 40-50 infantry, militia, and archers w/out breaking a sweat. Quote:
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For instance, Panther, for 150 pts less than i spent on the VQ you could have had a Nataraja w/ A4 W3 E3, which is a true indy smashing monster (w/ Alt-3 and Ench-1), especially as it gets healed by Arcos' priestess. [ August 04, 2004, 17:56: Message edited by: archaeolept ] |
Re: MP Game - New Mosehansen Game - hard_slog
Yeah, one should keep their mouth closed and have people suspect you as a fool instead of opening it and proving it like I did. http://forum.shrapnelgames.com/images/icons/icon12.gif
Obviously, I am a rank newbie. But what I actually said is that no pretender OUGHT to be able to kill level 5s and above striaght out of the box. The VQ is just one of many such problems against this obviously wistful notion. When I first started playing SP in this game, one of the best features I found was that you had to get lots of varied commanders and troops to do anything useful. It was as far removed from Heroes of Might and Magic as it could be. The HMM series was all about creating the ultimate power hero. Dominions was a pleasant change from that. But then I get on line and discover that Dom2 is all about getting the ultimate SC. The fact that ANY super commander can take the highest level of indy all alone without breaking a sweat is simply a sign of this problem. Level 20 indys? Level 30? Level 100??? How high would it need to go to stop this from happening? I should talk, for my god is actually #1 in the HOF. But I am too ignorant and/or chicken to send him in alone. So I have been losing troops taking the powerful indys. And will continue to do so, for I am surrounded by knights and heavy calvary and dark vines other such toughies. I suspect the truth of the matter is that I do not know all that much about the deep secrets in this game. And it obviously has a steep learning curve, as do ALL complicated games. But it sure is fun and addicting! The fact that I have about a 0.01% chance of winning this game does not bother me in the slightest. It will be an enjoyable experience and I will go down fighting to the bitter end. |
Re: MP Game - New Mosehansen Game - hard_slog
Keep in mind that we are talking pretender *gods* here. So the idea that they ought not to be able to smack down a bunch of poor joes with swords and spears just doesn't fly.
And on the subject of the VQ, yeah, she works great, but these days she's expensive. You've really got to accept some compromises in terms of scales, castle and dominion strength in order to build a real vq monster. As it should be. |
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