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Re: Dammit
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but in sp it is like HoI and most other strategy games . perhaps slightly better but in sp if you chose special nations : ryleh , ermor , pan cw there is no challenge at all . almost the same with abysia / mictlan when you use blood heavy . after earlygame no challenge to a slightly lesser extent true with all the magically extreme flexible nations like pythium / arco . if you survive until midgame no challenge too just clamhoard + make lots of uberscs , battlemages with strong troops etc. dominions 2 is only challenging in sp if you take first special houserules and second take the nation who does worst under this special houserules . furthermore you have to forbid yourself the use of scs. the only way i see is as tauren suggested to let Users mod ai scripts . this way i could perhaps make the ai use my own battlescripts for lategame http://forum.shrapnelgames.com/images/smilies/happy.gif if it is possible then everybody can make 1-2 scripts for his favourite nation(s). then everybody sends them to illwinter or better somebody with lots of patience + insight ( like zen + gandalf ) and he choses 4-5 scripts for each nation which he thinks are extremely good . then the ai always choses random one of these scripts and would probably play really good . Quote:
blizzard with starcraft or microsoft with age of empires 2 had surely a huge budget . especially the starcraft ai was not bad . but it is easy with only about 25 units in total . if you have this in mind the ai was VERY poor once you had mp experience . in a game with a friend we 2 won always against 6 ais on the hunters . alpha zentauri has imo a quite good ai though . in magic the gathering the ai used their decks quite well too given that it is almost as complex as dominions ( about 800 different cards i think with both extensions ). these 2 games are positive examples for a quite good ai . a third one is heroes of might and magic 1-3 . Quote:
i think it is still the best true RTS game . i have star wars rebellion myself but with pause like the paradox games it is basically TB . star wars rebellion was not as good as master of orion and the star wars bonus was not enough to compensate though i love starwars . i was interested in trying Galactic civs but i heard that it is not deep and too simple and according to reviews / screenshots i believed it . i will give space empires probably a closer look though http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Dammit
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as it is if you take some strong troops with your mages they almost NEVER rout ( until they fail a morale check in melee ) . with your suggestion the mages have to do a moralecheck everytime an army routs so much more moralechecks and they will rout more often . in the current system leaders can rout too if they are severely wounded . so it is already like your suggestion with the only exeption that once there is no army present + 1 leader dies all expect berserk + immortal leaders rout automatically . the current system is imo really great . your suggestions would imo be not improvements but worsenings http://forum.shrapnelgames.com/images/smilies/happy.gif as it is it is very very balanced . with your suggestion troops would become totally unimportant and scs would become even stronger . |
Re: Dammit
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i hate how the starcraft community does nothing but play those [censored] up maps with endless money [img]/threads/images/Graemlins/mad.gif[/img] [img]/threads/images/Graemlins/mad.gif[/img] [img]/threads/images/Graemlins/mad.gif[/img] really screws up the game and now it isnt fun to play any more |
Re: Dammit
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on bgh i could win myself against 4-5 ais easy . we 2 vs the 6 ais on normal hunters was challenging but not too hard . we both played protos , builded 10-20 photon cannons on the entry to our base + 10-20 berserks . this holded off the ai long enough . then lots of scouts + some corsairs and we took one ai after the other out . only the initial rush is a problem and can fail if you are very unlucky . but against 6 random ais we won most of our games . one of my friends got internet later then me . he developed a special berserkerrush where he could win against 7 zerg ais alone . |
Re: Dammit
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There is nothing such thing as common sense in computer programmed actions, only what devs consider rational solutions and responses to given situations. Responses have to be based on anticipated results and problems as well as simplicity. The current system does not reflect common sense in every situation. It is a rule that is be based on common sense and general utilability (is this an english word at all?). If you understand the premises the rule is (hopefully) acceptable. Adjustments could be done, but it would risk making the system opaque and more unintuitive. The current system gives the player control if s/he is aware of how the rules work. |
Re: Dammit
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I gave Magnate information he didn't consider, and if I used the word 'stupid', well - that word had certainly been flying back and forth already. It wasn't a flame - it was an abrasively toned educational post, and there is a big difference between the two. Quote:
Oops. First hit they take, they're probably dead. Oh well - no biggie, people aren't taking light weight human-ish rainbow Pretenders anyways, right? On the other paw, it lets big honking SCs bring in a bunch of chafe to soak up casualties for them while they're casting their buffs. The chafe finally routs and gets out of the SCs way. So, it also makes SCs a lot more powerful, as though they really need that. If a commander brings troops, it presumably has a use for them. If the troops get slaughtered (or run away), that commander presumably doesn't want to stay on the field. If it _does_ want to stay on the field, it should either not bring the troops, or bring troops that will stay alive long enough for the SC to do its work. There's a number of ways to manage this; the simplest is to take a crippled foot soldier, stick him in a rear corner with "Hold and Attack" orders. Yes, some of the things you have to do are counter-intuitive, but this isn't a military simulation / tactical model, and doesn't pretend to be. The main thing that seems to be broken is that commanders route because wimpy summonses got killed or routed : phantasmal warrior, the Moloch's imps, a skeleton, etc. |
Re: Dammit
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this argument was thought to convince Sly Frog that he just didn't use his scs clever assigning them a few archers and complaining they rout . so i wanted to show him that not the system is to blame but he himself is to blame because he made a "stupid" fault . [/quote] Quote:
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Re: Dammit
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Fans of Kohan would argue with you over which game is "best". And I'm sure that some C&Cer would chime in if their game(s) weren't mentioned (though C&C isn't even in the same league as Starcraft or Kohan). SW Rebellion isn't "basically TB" using its pause, since you cannot issue orders while paused, unlike with the Paradox games. I no longer will play RT games in which you cannot issue orders while paused. Rebellion wiped out any tolerance I had for that. |
Re: Dammit
i would like to see you stop a 6 AI rush with 10-20 cannons, boron
not to mention when they rush you cant possible on a non-money map have more than 5 cannons btw sorry about that OT rant... guess i need an anger management course |
Re: Dammit
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and if all 6 ais attack me my partner tries to help too . if 3-4 of the ais are protos and run the berserk rush script then you lose maybe but otherwise you always hold with the canons + the berserkers . |
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