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Re: Wishlist for September
Here are some ideas several players came up with to make the blood 9 bless worth it:
*A chance that anyone hit by the sacred unit would be effected by the Bleed spell. *An incresaed chance for the sacred unit to give afflictions. *A half-lifedrain effect, meaning they would only drain fatigue. I'm not sure what would be easiest to add, but I would love to see one of these ideas used (or any other good ideas for the blood 9 bless). |
Re: Wishlist for September
Mooding command ideas:
A way to poison weapons, or preferably a way to choose a special effect from special effect list. This would include banefire, the effects of bane blades and whatever is in there. Way to choose number of effects for spells, both the summons and combat spells (I don't remember if any/bot of these already exist). Also a way to control the number of extra things gotten for skill level over one needed. Ability to give mage linked randoms, like the ones of Kings of the Deep. A general #copy that could be used to copy all the stats and abilities of target unit/item/spell to the unit/item/spell being modded. This would have to be used at the start of the modding file, because it would probably rewrite everything before it. A way to change the names and descriptions of items and spells. Being able to change the castable/targettable underwater/on land -tags. Alneyan wrote: Quote:
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Re: Wishlist for September
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Re: Wishlist for September
Really? I thought that there was a command for giving mage many randoms, but that they all would be different... Should have tried, not quessed, it seems... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Wishlist for September
You can do that if you prefer, but if you apply a random, say:
#magicskill 51 2 It will put both randoms in the same slot. You can do this for Elemental or Sorcery only, if you prefer. It's harder to do a bunch of different randoms, you have to go. #magicskill 50 1 #magicskill 50 1 #magicskill 50 1 So it's there and availiable if you'd rather have linked randoms or elementals/sorceries. |
Re: Wishlist for September
Okay, I thought that
#magicskill 51 2 would give the commander in question two random picks that were not linked to each other... I really should try things before posting. However, now that I remember it, I will post one new command: #prophetshape When a unit is made prophet it becomes a unit of the id spesified by the #prophetshape. If possible, it would be nice if any magics the prophet shape might have were transferred too. |
Re: Wishlist for September
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Re: Wishlist for September
He says that summon cave drake could be made Man only, nature lvl 6, death 2 and fatigue cost 300. Then exchange the cave drake with your cigar smoking pumpkin man sprite, a good set of stats and immortality and an assault rifle and you are ready to go kicking some ... sorry, lost track of topic!
No one will create cave drakes anymore, but if you restrict each of the drakes it might not matter much. |
Re: Wishlist for September
I didn't notice it so apologies if it's already in:
The ability to change a nation's password after a game has started (to take effect after hosting). |
Re: Wishlist for September
This is a wider feature request, and one I'm sure has been posted several times earlier, but how about allied victory possibility?
It'd require a bit of additional code, but having War, Neutral and Allied status for nations, with a simnple diplomacy system where you can propose alliance and declare war (which would set the status accordingly when decalring war or when alliance proposal is accepted). This would make pantheon games feasible without using special victory conditions, and instead of a single god rising above all, it would be a pantheon of gods. Edi |
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