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Re: The Star Trek Mod - Final Update
Thanks guys, I was stumbling onto it when I read this. Thanks for the help I don't know what I would do without you two.
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Re: The Star Trek Mod - Final Update
Atrocities:
"No Aiken and no Fyron make Atrocities something something..." Some random person: "Go crazy?" Atrocities: "Don't mind if I do!" |
Re: The Star Trek Mod - Final Update
Listing out and revamping the weapons as needed now. Man this is going to take some time. At least I will be able to reorganize the components file now.
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Re: The Star Trek Mod - Final Update
Error in warp core mounts, they interfere with each other.
There are 2 variants of fixed mounts: <font class="small">Code:</font><hr /><pre> Long Name := Warp Core Mount Tonnage Percent := 20 Vehicle Size Minimum := 100 Vehicle Size Maximum := 300 (1. 300 or 2. 299) & Long Name := Warp Core Mount Tonnage Percent := 40 Vehicle Size Minimum := 300 (1. 301 or 2. 300) Vehicle Size Maximum := 600 (1. 600 or 2. 599) & Long Name := Warp Core Mount Tonnage Percent := 60 Tonnage Structure Percent := 100 Vehicle Size Minimum := 600 (1. 601 or 2. 600) Vehicle Size Maximum := 800 (1. 800 or 2. 799) & Long Name := Warp Core Mount Tonnage Percent := 80 Vehicle Size Minimum := 800 (1. 801 or 800) Vehicle Size Maximum := 1000 </pre><hr /> 2. Hand Weapon I, II and III all have different families (??) They have Weapon Family = 100 (change it to avoid conflicts with shuttle phasers). It's generally a good idea to check all troops weapons, I have an impression that all of them have the same wpn family (100). Damage for Hand Weapon I,II,III: I: 5 II: 4 4 4 (???) III: 6 6 5 (???) quite strange distribution, leave alone that range doesn't matter. 3. afair, special abilities don't work on components for troops, so emissive armor ability on Body Armor is useless. Hence the comp itself is useless, due to miserable damage resistance (1 hp). However I'm not completely sure about my Last statement. It's likely to be true, but could someone confirm or deny it, please? |
Re: The Star Trek Mod - Final Update
Thanks Aiken, for 3, its mainly cosmetic.
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Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Final Update
I agree with Fyron.
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Re: The Star Trek Mod - Final Update
They are just for INFANTRY, a max KT of 5.
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Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Final Update
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