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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Alneyan October 20th, 2004 05:14 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The regular Pythium and the themed ZPythium (Serpent Cult) have been installed. Launching the Start Client (with or without the console) shortcuts do nothing at all; launching the Server application works though.

Perhaps I should indeed create my character with the Pythium built in Dominions. I hope you won't mind if I send you a Pretender file Narf? (My Titan might be a tad bit overpowered, but...) http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron October 20th, 2004 05:32 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Try navigating to the OpenRPG folder and running "start.pyw" or "start.py" manually, bypassing the shortcuts.

Jack Simth October 20th, 2004 06:09 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, Narf, what types of opponents will we be facing (or would that be a spoiler?)? Mindless undead? Animals? Intelligent types? Plants and molds? A mix?

narf poit chez BOOM October 20th, 2004 08:12 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Column A and column I, for the first dungeon.

Alneyan, you must be working from an older book. MM 1, 3.5 has tieflings listed with the following:

Darkness, once per day. +2 racial bonus on Bluff and Hide. +2 Dex, +2 Int, -2 Cha. Darkvision 60 feet. No racial feats. Special qualities: Resistance cold, electricity and fire 5. Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc. Favored class: Rogue. Level adjustment: +1

You could have your character be a tiefling for role-playing purposes and start as a tiefling at level 1, or if you want those advantages, wait a level and then spend it.

Or simply have your character start a tiefling and just spend your second level to gain those advantages. *Shrug*

Alneyan October 21st, 2004 01:46 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sorry Narf; I wasn't speaking of the racial adjustements, but of the "special" characteristics at character creation (I believe it is something like "throw a d100 several times, and pick what it corresponds to", or the like. Such characteristics are "have a tail" and the like, but they do not really matter). These come from Planescape proper if memory serves. As for the racial changes, I will simply wait for level 2, and see then. http://forum.shrapnelgames.com/images/smilies/wink.gif

Running the files directly did not work either Fyron. I think I will uninstall the whole thing, and give it another try; knowing me, I have quite likely bypassed a step in the install process.

narf poit chez BOOM October 21st, 2004 06:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ah. Nope, don't have that. Feel free to have a tail if you want. http://forum.shrapnelgames.com/images/smilies/happy.gif

Not prehensile, though. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth October 22nd, 2004 07:29 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: we could use connection details - the server name, room, and the like for use with OpenRPG.

narf poit chez BOOM October 22nd, 2004 07:45 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sever name and room? Right. Brain, work.

How about names that fit the thread? Looney and D&D. Password cheese.

narf poit chez BOOM October 22nd, 2004 09:00 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Fyron, how do you make a room on a server?

Jack Simth October 22nd, 2004 10:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf: It seems to be something you do from the client side; there is a section on it in the browse servers segment.


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