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Re: Gameplay tips & tricks
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oh... ...but you're right. Playing against me might lead you to conclusion that stock se4 AI is far superior than human brain http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Gameplay tips & tricks
If anyone took offense at my "Wouldn't play against you" comment I sincerely apologize. It was just my way of saying "Why would I heap burning coals on my own head willingly?" Y'know what I mean? I would never go out on a basketball court and ask Michael Jordan for a 1 on 1 match. I would never step into a boxing ring with De La Hoya and tell him I could kick his @$$.
It was simply a comment on my experience level. I consider the players I listed as "the heavyweights." Oh yeah, and I hate losing. Turin |
Re: Gameplay tips & tricks
Then you should play against me! I'm still giggling/kicking myself because not five minutes ago, I set off a star destroyer in my own home system. And three of my other most developed systems! Don't know why. Musta forgotten who I was playing...
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Re: Gameplay tips & tricks
If you attack a planet from a bottom or right side (on the combat map), planet has 30% less chance to hit you. This is apparently a bug (either Planet Combat Offense Modifier is ignored or it's something about planet occuping 3x3 squares), but you can exploit it if you wish.
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Re: Gameplay tips & tricks
Now this is a tip that I can use. Thanks Aiken. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Gameplay tips & tricks
But how would you use it in a simul-game? Can you send your fleet or troopship to the square below the planet in sys-map, and then give it the attack order from there? (..or orders given in a string of course..)
? Turin |
Re: Gameplay tips & tricks
Yes, you can.
Just follow this scheme <font class="small">Code:</font><hr /><pre> B B B B O A B A A </pre><hr /> If you start attacking from the "A" squares (on the system map) you'll start on the right or bottom of combat map for sure. Else you ships will start on the top or left of combat map, or drift there. "O" is a planet. |
Re: Gameplay tips & tricks
Sweet! Thanks!
Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
Re: Gameplay tips & tricks
The ancient race trait has a small exploit that can be used. As soon as you meet an alien race you will know all the systems they occupy through the borders map in the politics window. Not too big a help but will help send you send ships towards his empire and have colony ships avoid enemy space.
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Re: Gameplay tips & tricks
Ancient Race also allows you to know where every homeworld is from the start, and allows the only certain counter to the previously mentioned trick. The combination of the right size planet and all three values being within 5% of 80/100/120% for bad/average/good starting planets almost never happens by chance, so every such planet is almost guaranteed to be a homeworld. To prevent any other ancient race from learning exactly where your borders are on first contact, claim the entire galaxy on the first turn.
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