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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Vote! Vote!
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Welcome Dian.
So now lets definitely vote. First just a simple vote for one of the 3 choices: -No additional nerfs -"Balanced" Hoard items -extremely nerfed Hoard items If the majority votes into one direction then we will do this direction, if it doesn't and we don't get a simple 50% majority for something then Aku the host decides. So happy voting http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
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It is *not* a strategy that I would use. However I *would* normally summon VL's as they are excellent summons. Putting maintainace on them would pretty much crush that. I'm for nerfing Soul Contracts as they are too efficient ( and I think Boron's Changes are fine, in my mod I put them at 160 blood but that was due to the game being played in 2.15 where stealthy units could not be killed by horrors in 2.16 this is fixed ). However I'm not for maintainace on vampire lords. They are one of the few mass producable leaders that blood has. Blood needs them badly. Zen's mod already nerfs them rather badly. |
Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
According Vampires we need no nerf at all imo:
Zens Spell mod raised the price for them to 77 Blood. And with Zen's Spell mod there is no wish. So even Abysia should have big troubles getting a higher blood income then 500 blood per turn until very lategame. And in very lategame you can do anti-blood strats like plague etc. . |
Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
I vote that your 1st attempt at balance was fine:
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
I agree also. It will be rough to do in game but doable.
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
OK nerf them a little, but let it be clear.
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
I'm not convinced we should nerf anything. If we nerf clams to 3w, only Atlantis has an easy time using them. Before we nerf anything, we should consider the very minor changes I've suggested:
1) 9-prov start (I wish you could go higher) 2) 4-5 strength indies I wish you could make items cost more, but not require a higher magic level to produce. Then I'd be all in favor of having clams cost 20 gems, as long as they still only took a 2-w caster to make. |
Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
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Actually to be clear: I would object if they were the only summon handled in this fashion. If all summons were to have upkeep I would have no problem what so ever. |
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