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Re: The Council of Wyrms - 5 spots open
I do think this is a cool idea, and wyrms are fun ; ), but i'm going to have to bow out - I just won't have the time, sorry.
so c'tis is now open. |
Re: The Council of Wyrms - 5 spots open
I'm still Caelum right?
and just tell me when you need that pretender |
Re: The Council of Wyrms - 5 spots open
we get one, we ose one :/
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Re: The Council of Wyrms - 5 spots open
Might never get 17 players all at once. And if we do, it's all more likely that people will drop out, ask for delays as they travel, etc. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: The Council of Wyrms - 5 spots open
Would you accept a completely MP-n00b? I have, however, been reading the boards for a while and practice SP with the Conceptual Balance mods (the new, 5.0 version). I might need some help setting up for multiplayer, such as knowing -exactly- where to get the mods for the game. I would be happy to participate as a voting member; I love political games, and I loved reading the Yarnspinners wiki. I'm most familiar with Ulm, but I'm liking Vanheim atm (it's still open, right?)
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Re: The Council of Wyrms - 5 spots open
Newbs are welcome. You are not the only newb already signed up for this game. This may be a newb-friendly game anyway in that the Council will likely not cut any breaks for the experts.
Of course, you know by now that you must take a wyrm pretender to participate as a voting member. Wyrms are good for newbies in that they are so durn sturdy, they can live through the occasional attacking mistake. They can even survive all the way across the map when retreating, which is something very few non-flying pretenders can do. Plus the wyrm allows you to get any magic you want or none at all. I have recenty been testing the magic-less wyrm for these game settings and he does surprisingly well. For if a wyrm without magic dies, he loses no magic when he returns! Vanheim is yours. That should be a decent race for these settings in that they can do a good bit of blood hunting when needed. Also the Smiths give you magic diversity for the necessary site searching. |
Re: The Council of Wyrms - 5 spots open
Hi Panther:
I agree with Cainehill that I would not worry toooooo much about having a full house. If no one jumps in my Friday, I say that we get moving! Pasha |
Re: The Council of Wyrms - 5 spots open
I'd like in as Arco.
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Re: The Council of Wyrms - 5 spots open
Im a noob!!!
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Re: The Council of Wyrms - 5 spots open
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