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Re: SC\'s vs Thugs
I don't think it would be feasible for a NATURE mage to transform into a Void monster, or to an armored Abysian Heavy Infanty, or a mounted unit (http://forum.shrapnelgames.com/images/smilies/shock.gif), etc etc...
There are lots of new animals. They should be added to the list. But as the units are more often differently equipped units I would hate to see Transformation changed like that. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: SC\'s vs Thugs
I was looking for ways for the spell to be more valuable. If the spell does maintain a nature only focus it limits the possible units. If DOM_3 does keep a nature focus then possibly adding units like an Ivy King or TreeLord or WereBear.
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Re: SC\'s vs Thugs
Ivy King? Treelord? That's a bit far-fetched, don't you think?
There are lots of myths about various shape-shifter mages and such. Wizards turning into birds, wolves, bears, etc. Even into trees. But a Treelord is a bit too much! Vine men, even Vine Ogres, I could see. Besides, I'm sure just allowing Transform to turn the caster into one of the many possible units created but not updated to Transformation's list would be enough. Moose and Bears, Great Lions, etc. Besides, where have you seen Werebears? The only ones I remember are Jotunheim's Skinshifters mentioned in one of the DevDiaries. Oops, sorry, even they turn into wolves. |
Re: SC\'s vs Thugs
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Re: SC\'s vs Thugs
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Yay for me! The above tidbit of information has already been posted a few hours ago. I feel so useful. |
Re: SC\'s vs Thugs
You'd get a (potientially?) feebleminded dragonfly commander from a transform, right? So no need to GoR, although wasn't that the point -- to show how you have nature gems to waste? |
Re: SC\'s vs Thugs
The commander will be feeble-minded: failed Transform changes the body (Foul Spawns are the common ones) and the mind (sanity is so fleeting).
The goal was indeed to waste as much resources (most notably gems, but also mage-time and so on). I believe the Dragonfly qualifies, though: Transform very rarely produces Dragonflies, so you will need to spend a lot of mage-turns and gems (8 per attempt) to get your Dragonfly, and then you still need to cure the feeble-mindedness for maximum effect. It would be *so* fun to have a Dragonfly with *high* magic paths, wouldn't it? |
Re: SC\'s vs Thugs
Can you enslave/charm/hellbind a dragonfly from a swarm casting? Or a shark from summon sharks? I'd prefer a shark (no not a shark knight) over a dragonfly. |
Re: SC\'s vs Thugs
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Edit: Well, that settles it. I'm adding "land sharks" to the Dom III wishlist. |
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