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Re: Dominions 3 development news
> Just be patient guys. Johan is surely not on holiday, because he is posting almost every day on the Quarter To Three forums.
Thats actually JO and hes not a developer. He's just my brother and a good source of ideas. I sometimes outsource some item describing or textwriting to him, but he's mostly not involved in the development. |
Re: Dominions 3 development news
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Re: Dominions 3 development news
> Wait...is he saying that...
Schools over. |
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Re: Dominions 3 development news
Aaah, new updates. http://forum.shrapnelgames.com/images/smilies/happy.gif
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en.wikipedia.org/wiki/Quagmire Does anyone else wonder how they can choose such fitting words for spells? I don't know what the spell does, but the name alone gives many hints of the direction, and with the other changes (swamp affecting battles; maybe other terrains are already implemented?) this could be very interesting spell... |
Re: Dominions 3 development news
new changes are up..
http://ulm.illwinter.com/dom3/dom3progress.html * Ancestor Vessel spear removed * Barbarian HC weapon fix * Zweihander improvement * Monster fish * Damage nbrs looks better * Midgetmasher works again * Khan, Noble sprites * Noble commander TC EE * Moss Body spell * 17th june * Some spell cost & lvl changes (Breath of winter, fireshield, magic duel, elemental kings, drakes, vine ogre, spectral mage, dai oni, summon scorpion man) * Swamp affects units in battle * New Quagmire spell * New artifact Tome for Frankenstein aspirants * Fortress fixes. All nations should have correct start fort now. * Lightning rod increased corpse man construction * Corpse men shock resitstant * Spectral mage less random magic |
Re: Dominions 3 development news
I wonder what the "Moss Body" does. http://forum.shrapnelgames.com/image...ies/tongue.gif
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