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Re: Here you go
Why make them so unbalanced? It is a secondary attack only after all, and its not ranged. How will it be negated by MR? Its an attack not a spell.
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Re: Here you go
slay soul basically kills if it passes mr so i suggested 999an dmg+drain liife. Im not sure how to make it negated by mr.
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Re: Here you go
Whats the difference between "Soul Leech" "Consume Soul" and "Life Drain"?
I think I should remove shadows from my sprites. The Arachnids in particular will look wrong with the shadows so high. I just realized that looking at screenshots. |
Re: Here you go
I'm adding unfinished set. Some of the sprites have vertical shadows. Can some one please check how they look in game? I inserted them into a test mod. Added some more sprites.
Some of the sprites are clearly not my own but ripped pictures. |
Re: Here you go
has a problem when i try to open it, a problem with one of the tga's. (something guard i think)
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Re: Here you go
I just downloaded and opened it no problem. Do you mean problem opening it in game? There is nothing unusual about the .tga's so there shouldnt be a problem. Try downloading again maybe it got corrupted.
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Re: Here you go
kk, will do in bout half an hour (busy)
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Re: Here you go
I hope it works for you. If not after I've finished with horses I'll repackage.
http://img212.imageshack.us/img212/6360/horse1ux3.jpghttp://img133.imageshack.us/img133/5844/horse1ave7.jpghttp://img58.imageshack.us/img58/8092/horseman1lc0.jpghttp://img212.imageshack.us/img212/6...rseman2tg5.jpg I used parts from daymio and redknight sprites. |
Re: Here you go
1 Attachment(s)
Oups my bad. Had an incorrect dir in the mod.
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Re: Here you go
very nice, especially that mumakill.
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