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-   -   new map generator (http://forum.shrapnelgames.com/showthread.php?t=29577)

paradoxharbinger October 12th, 2006 12:56 PM

Re: new map generator
 
yes the mountains and trees need resized, gonna take some mucking around. next thing is to make pixel colors (borders, base province color) moddable

paradoxharbinger October 12th, 2006 07:33 PM

Re: new map generator
 
i just wanted to throw out an exampe of what the scripts to mod things will look like. the first is for sprites and the second for pixel colors of the underlying terrain and border between terrain types (appearing in that order). if a star should appear in brackets, it is interpretted to mean everything, so it can be used as a default.

<font class="small">Code:</font><hr /><pre>
[FOREST]
.\data\features\tre_01.tga, MODDENSE
.\data\features\tre_02b.tga, MODDENSE
[MOUNTAIN]
.\data\features\mnt_01.tga, MODDENSE
.\data\features\mnt_02.tga, MODDENSE
.\data\features\mnt_03.tga, MODDENSE
[SWAMP]
.\data\features\smp_01.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_03.tga, DENSE
.\data\features\smp_04.tga, DENSE
.\data\features\smp_05.tga, DENSE
.\data\features\tre_03.tga, DENSE
[FARM]
[WASTE]
[PLAINS]
.\data\features\pln_01.tga, MODDENSE
.\data\features\pln_02.tga, MODDENSE
.\data\features\pln_03.tga, MODDENSE
.\data\features\pln_04.tga, MODDENSE
.\data\features\pln_05.tga, MODDENSE
.\data\features\tre_02b.tga, MODDENSE
[WATER]
[END]

</pre><hr />

<font class="small">Code:</font><hr /><pre> [*]
128, 128, 128
[FOREST]
0, 90, 15
[PLAINS]
200, 215, 5
[SWAMP]
20, 120, 80
[MOUNTAIN]
220, 200, 145
[FARM]
125, 165, 25
[WASTE]
95, 70, 65
[WATER]
25, 70, 175

[*|*]
192, 0, 0
[WATER|*]
128, 255, 255
[FOREST|*]
255, 0, 0
</pre><hr />

btw, i'm thinking about moving this discussion over to the dom3 map section, since the dom2 section seems pretty dead now.

paradoxharbinger October 12th, 2006 07:52 PM

Re: new map generator
 
i am going to move this discussion to the dom3 map section
to here


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