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-   -   OT: Dwarf Fortress (http://forum.shrapnelgames.com/showthread.php?t=29911)

DominionsFan September 28th, 2006 07:12 PM

Re: OT: Dwarf Fortress
 
Quote:

Morkilus said:
He couldn't have built the plot without first flooding; I seriously doubt that's the problem. I'm guessing he started to plant too late, or did't have any of the right seeds. It can take a while to grow stuff, but never more than a season.


Ah! I haven't read his whole text. Yes, that must be it. He cannot plant on winter.

Agrajag September 29th, 2006 03:54 AM

Re: OT: Dwarf Fortress
 
My guess: You don't have the correct seeds.

PrinzMegaherz September 29th, 2006 04:45 AM

Re: OT: Dwarf Fortress
 
Hm, not having the right seeds might be the reason.
So, how do I get seeds if I haven't bought them at the start of the game?

DominionsFan September 29th, 2006 05:57 AM

Re: OT: Dwarf Fortress
 
Quote:

PrinzMegaherz said:
Hm, not having the right seeds might be the reason.
So, how do I get seeds if I haven't bought them at the start of the game?

Well you better start a new game, because your dwarves will die if you don't have seeds or plants. Next time make a farm in time and later on you can trade foods with the merchants as well.

Morkilus September 29th, 2006 12:56 PM

Re: OT: Dwarf Fortress
 
I didn't start with Cave Wheat or Sweet Pods, and there seems to be no way to get it (with this version) from the caravans. It's listed in Things to Do for the dev for the dwarven traders to carry more than Pigtail Cloth and useless stuff like that. You should be able to get Plump Helmets from them, which are pretty much all you need for food and liquor purposes. If you have enough horses you can live off their meat; just be sure leave some males and females to keep production up. As for hunting... it takes a bit of micromanagement at the moment. You might have to turn on "collect outside refuse" option for the dwarves to pick up downed foxes and deer.

Always keep in mind that there's a new version pretty much every week!


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