![]() |
Re: SEV DEMO IS OUT!
also, I wondered how many it was, but I am a bit annoyed that you cant go past 100 turns... I wish they followed the lead from some AAA games such as RON, where it is unlimited use within their settings... here you have to do their settings and you only get 100 turns http://forum.shrapnelgames.com/images/smilies/frown.gif
|
Re: SEV DEMO IS OUT!
Quote:
|
Re: SEV DEMO IS OUT!
With all due respect Wilhil you sound like a Strategy First shill. Everything is brilliant? Research is brilliant? You have 12 techologies you need to research, 4 will take a long time, 4 medium and 4 quick. You want to fasttrack the quick ones, idle the medium and leave the advanced techs on the back burner so you allocate a third to each divided between the four projects.
Now the enemy turns up with a new type of shield. Time to change research.... enjoy your clicking. Brilliant! |
Re: SEV DEMO IS OUT!
Note you can use shift+click to increase/decrease research by 10% chunks. I find the SE:V research interface to be more flexible once you get used to it. Any excess points just drop into the next level of the item.
|
Re: SEV DEMO IS OUT!
"Construction points spill over so you don't need that command anymore. "
Now THIS I liked. |
Re: SEV DEMO IS OUT!
Hey, now. You're going the opposite way full throttle.
Indeed, mostly you should be focussing on one or maybe two projects. In SE3, I would put 3% research into medicine, since I knew that that would give me the cures just in time for when they would be needed. (Or be close enough to be one turn from completion) Handy to set and forget. I have also taken to putting 1% into all of the tech areas I want in the near future. Then I can use the "only in-progress" view, and shift the rest of my research back and forth between them. To make the best use of the research scheme, having very fine tech levels with automatic/free upgrades to the component/facility abilities can be very effective. That way, it dosen't matter if you spend 20% on Lasers, 60% on engines and 20% on Armor, since you will be getting levelups in all three every turn, with no wasted points or delayed benefits. |
Re: SEV DEMO IS OUT!
I never played SE3 so it's entirely possible I'm missing a good thing here. I'll reserve judgement I guess. The medicine example is a good one.
|
Re: SEV DEMO IS OUT!
I wish I was working for SF, maybe I would have been in on the beta!
not everything is fine, but it is all brilliant and it is a brilliant game, I am guessing there will be a bit where problems are fixed, but if its anything like SEIV, it will be a well supported game. I have been playing for a while now trying out diffrent things and all I can say is I love it! ...have you seen, refrences to the manual, buttons and things, but it looks like they forgot to include it! edit, oh, and suicide junkie (spelling?), I do the same thing! put 1% on ones I want, but not to commit to just yet, then improve as I need them! |
Re: SEV DEMO IS OUT!
"oh, and suicide junkie (spelling?), I do the same thing! put 1% on ones I want, but not to commit to just yet, then improve as I need them!"
That does seem like the way to go. Hmm. |
Re: SEV DEMO IS OUT!
There should be 2 levels of help text that can be very useful for figuring out what things are for - check under options for it.
|
All times are GMT -4. The time now is 08:32 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.