![]() |
Re: SE5 Demo Bug Reports
Ugh! I hate fanboyism, I hope this site manages to keep away from that for the most part.
SEV has a LOT of potential, I hope it manages to live up to it. The UI definately needs some fixing, too many tasks which were simple to do in SEIV, are clunky and complicated in SEV, retrofitting is a prime example. Also, there seems to be quite a few things that needs more info during the game, for example, bases (not all, but any bases with shields or weapons) now need supply/ordinance storage, but nothing in the game tells you that. Hopefully Aaron starts listening to the beta-testers instead of ignoring them. After all, what is the point of having beta testers, if you just ignore most of the issues they point out? |
Re: SE5 Demo Bug Reports
Quote:
I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know? I guess they forget that Aaron, and only Aaron, was programming this game. Now if stating that Aaron is just one guy is fanboyism, then so be it. The truth of the matter cannot be ignored, Aaron had a lot of work and we kept him very busy. |
Re: SE5 Demo Bug Reports
Quote:
Yes the game has issues which needs to be sorted out, but don't go hating the fans for trying to make things better. Remember too that it's all been developed by one person. The reason the SE community is so great (I find) is that those who stick around realise how much work Aaron has to do for development, and rather than *****ing and whining all the time make useful suggestions and reports to him. I seriously doubt Aaron has been ignoring the beta testers, more likely is the fact that he's been busy working on critical-game-breaking problems. |
Re: SE5 Demo Bug Reports
"You say this as if you didn't know that this forum is filled with fanboys. Becareful who you are attempting to insult, you just might be surprised."
Are you going out of your way to be inhospitable? I know this forum is filled with fans of the game. Fanboyism is a different thing altogether. "I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know?" Well excuse me. I'm just saying what other beta testers have themselves said. "Now if stating that Aaron is just one guy is fanboyism, then so be it." I have no idea what prompted this remark. All in all I think I'm going to go back to lurking, lest I be accused of 'attempting to insult' more people. |
Re: SE5 Demo Bug Reports
Well in the short 6 hours I played the demo, I was alittle confused with UI, but after awhile, you do learn the 'tricks' of using it, and then it actually in many ways is better than SEIV, yet there are still issues that I see will probably be cleared up or defined better for people not in the know, or not able to figure it out.
Empire flags are annoying...to be useful they have to be big, but if they are, you cant see stuff around them, and if you make the smaller, its harder to see the small print info stuff. As for actual bugs and such... I got some kind of exception error, violation whatever, while pushing some buttons on a report window...I dont have the detail, so I will leave it at that, I'm sure someone has mentioned it already. The other, was I had a fleet(love the fleets and TF's by the way), over a planet, which also had a 'fleet' of Satellites in orbit. I selected what I thought was the ship fleet, and ended up selecting them both. Then moved them in the system to another hex, and both 'fleets' moved. This is either some bug with satellites, or a feature of the satellites in orbit being 'tractored/tugged' to a new location by the ship fleet, but I'm sure its a bug...I seperated the two 'fleets', and then the satellite 'fleet' couldn't move, moved them back together, selected both, and they moved again. Over all very pleased with many aspects, like LOS, sensors, Fog of War, and the systems exploration. Havent tried any combat yet...I'm sure I will have some stuff after that. Not in love with the multiple decks on the ship design screen. Fighters do look like they are going to be ugly, especially with a small fighter, weighing in a 35ktons, and all their components taking up 1kton each. After LS, cockpit, and a sensor or two, you still have like 30ktons of weapons, armor, and engines. Ugly little buggers, but the carrier having to carry supplies and ordanance for them will be a limiting factor. The mods are going to be so much better than any mod for SEIV ever was...the possiblities seem endless...trust in Aaron to fix stuff, but only if we can report them. |
Re: SE5 Demo Bug Reports
You should be aware that posting what you did straight after a post will look (as indeed it is) as a direct reply to that post. Thus you've just expressed your disgust at Atrocities "fanboyism" (which, even fits contextually).
Goodness knows what your intention was, but you certainly came across as hostile and insulting. |
Re: SE5 Demo Bug Reports
It definately was not my intention to be either hostile or insulting. Nor was I responding to AT's post which preceded mine. In fact my subject line said 'Re: SE5 Demo Bug Reports [Re: Will] ' I was responding to what Will said about the SE3 vs SE4 split. And as I said, a fan and a fanboy, are, in my opinion, different things.
|
Re: SE5 Demo Bug Reports
Has this one been reported? I dug myself into a hole with minerals and was trying to trade with my enemy for some. I could shift click on the "slider" to increase the setting by 10000 but it still shows as 0. If I hit the add button it does add the correct amount of resources.
|
Re: SE5 Demo Bug Reports
Yeah, I've noticed that as well.
|
Re: SE5 Demo Bug Reports
Quote:
|
All times are GMT -4. The time now is 09:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.