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Re: MapGen alpha release!
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Oh, I get it. That sets the water level! Okay, that'll work fine.
I think I found a bug in one of the maps it generated (attached). Provinces 10 and 11 appear to have their terrain assignments reversed. There are a few other terrain reversals. If I had to guess, I think that the script is numbering provinces wrong whe the center (white) pixels have the same y-coordinate. That's just a guess though. Thanks for the awesome tool! |
Re: MapGen alpha release!
that may be. i will check it out.
btw, can you post the debug for this map? i'd be interested to see ho long it took to generate it |
Re: MapGen alpha release!
Oh, sorry, I overwrote it already.
This one is about the same size - took 1 minute and 14 seconds, it says. Gah, that's just for the last part. Total time is about 15 minutes, counting all the steps. |
Re: MapGen alpha release!
well i took a look at the one you posted, the centers are very close to having the same y coordinate, but they differ by 1. they may have had the same y-coord before the province centers were adjusted, but i cant tell without the debug, so if you see it again, make sure you save it.
speaking of which, first priority is making debug as verbose as i can to address any issues anyone finds |
Re: MapGen alpha release!
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Yeah, okay, take a look at this map - 99 and 100 (I believe) have their province stats reversed.
100 definitely shouldn't be a forest, and 99 should be, in any case. Actually, it looks a lot of the provinces in the 99+ range have their terrain assignments scrambled. |
Re: MapGen alpha release!
yeah that whole area of the map is a mess, i think it may have to do with the provinces getting renumbered. if it's what i think it is, its a fairly easy fix.
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Re: MapGen alpha release!
1 Attachment(s)
Sorry Paradox, couldn't get the scripts right.
tried this: wraparound: xy; dimension: 2000,2000; pcount: 175 25; to get less water than default(too much water provinces) and got that image(see attach) |
Re: MapGen alpha release!
@manuk
the pcount command is used to specify exactly the number of provinces to generate, so what you typed would create 175 land provinces and 25 water provinces. if you are looking to decrease the total amount of water on the map, try lowering the sea level, use: tlevel: sea num right now, sea level is at 38 by default, try lowering the number. or you could use psize to define the relative size of land and water provinces and it will pack as many on as will fit but the dimensions are messed up because of that comma between the 2000's. the arguments are not separated by commas, just spaces. the syntax is like this: command: arg1 arg2 arg3 ...; or in the event that no arguments are required, e.g. verbose: command; if this doesnt get you where you need to go, lemme know @ drP i'm pretty sure i know where the problem is, i just haven't had time to straighten it out yet. also i am adding in a feature that will allow map regeneration, so if you get a nicely shaped map, but want to change some other settings, you can reuse the random number generator seeds. |
Re: MapGen alpha release!
tried with this script:
wraparound: xy; dimension: 2000 2000; tlevel: sea 20; tried with psize and pcount, but still it's even water and land and the map look like islands. no change. |
Re: MapGen alpha release!
Manuk - try setting the sea level all the way down to 0.
That gives you just a few lakes. |
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