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Re: SE:V, I\'ll be honest
Xrati did you try the demo?
I seems that you got a completely wrong idea about the real time combat in SE V: you can stop whenever you want and take all the time you want. |
Re: SE:V, I\'ll be honest
SE5 combat is pauseable, you can set it to AUTO pause after running for a certain number of seconds, and you can slow it down to 1/8 speed on top of that.
Plenty of time to do whatever's needed. |
Re: SE:V, I\'ll be honest
Personally, I don't even give commands in combat. I just sit back and watch the battle unfold, and only intercede when my ships do something really braindead.
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Re: SE:V, I\'ll be honest
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Re: SE:V, I\'ll be honest
So many bugs, UI lost me totally; I wasn't even sure if this was SE or a cheap knock-off by a no-name company. I will wait to see if later patches clean it up. Presently there is no way I would spend my money on a game that comes across as a cheap attempt at mass market appeal which has fallen way short.
This sort of reminds me of Metallica with their drive towards mass market appeal. They have a few good songs in the present but the past was clearly superior. |
Re: SE:V, I\'ll be honest
Xrati said:
I’m not interested in a game that will be corrected after it’s released. I would rather purchase a functioning game out of the box and patch it later to improve it... But you purchased SE4? It required several post-release patches to be "corrected" and functioning well. It's demo was extremely buggy too. Aaron has never veered from the industry standard of "release now, patch later." He just puts out more in patches than many developers do. ...which never seems to be an option with real time... Actually, pausability is a feature in a lot of real time strategy games. It isn't used much in Warcraft clones, but the better RTS games do use it. BarnacleBill: Sure, you could have some complex turn-based initiative system. But consider that continuous time is, in fact, the ultimate extension of phased initiative systems; each "phase" lasts milliseconds. The amount of action taken during each phase is miniscule, since we can't follow milliseconds of execution, but it is still there. During each step, every ship gets a chance to act; it is somewhat abstracted away, of course, which is a good thing. The more complex turn-based initiative systems tend to be a chore to play, not too much fun. Something simple like Moo2 (with 1.31 patch) could have worked, but why stop with such a limited system? |
Re: SE:V, I\'ll be honest
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Re: SE:V, I\'ll be honest
SFB is not a computer game though. It requires a fair bit of dedication to play. All that pre-plotting stuff sounds fairly tedious, to me. In a "board game" setting, it can't be avoided if you want a decent system. With a computer game, we don't need to have overly complex initiative systems when there are easier (for the players) ways. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE:V, I\'ll be honest
I'm sorry Q, didn't try the demo. I was under the impression that it was your normal REAL TIME combat. I will eventually try the demo when I get time at work as I have dial-up and really don't want to download all night. http://forum.shrapnelgames.com/image...es/biggrin.gif I apologize for the misunderstanding. The only real time game I’ve played that I enjoyed was Breach 3, where you could pause the game, issue orders and then continue the combat, and even then some of the units would still do what they wanted (part of the game mechanics). http://forum.shrapnelgames.com/image...s/rolleyes.gif Maybe with that being said and more revelations everyday the game will turn out to be good, in a NEW sort of way! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V, I\'ll be honest
Fyron, I actually purchased SEIV after the release of some of the first patches. I am happy to wait for the same in SEV. I'm not in a hurry! I'm still playing SEIV and I am getting ready to play test AT's STMod1942. I finally finished DL'ing all the new files.
You cannot compare SFB to SE series. SFB is a complex board game that attracts 'rules lawyers' as the rules tend to be vague in areas or interpreted incorrectly. http://forum.shrapnelgames.com/image...s/rolleyes.gif I have no doubt that SEV will be brought to a very playable state. The only question is how long will it take and will the true SEIV player finally accept the NEW game for what it is, "change." |
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