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Re: New Mod: Blood Elves
Okay, I'll start grabbing the current versions and working from those.
I should say - I'm aware of why you gave the Cav. animal. If I were going to include a mod that turned *all* Cav. animal (and/or a pikemen/longspears mod that gave pikemen animal awe) this is what I would do as well. However, barring such a mod, it's inconsistent for one nation to have animal on the cav and not others. All of the Cavalry have stray black pixels around the tail of the horse. The Senshi have black pixels particularly around their right-hand weapons (which would be on our left looking at the pic,) the deceiever and the venus flytrap have them all over. I think the storm lord has some on the bottom side of his weapon. It's not a huge issue except with the flytrap, which has a positive halo. I've got some comments and questions on your other mods which I'll send in a forum message. |
Re: New Mod: Blood Elves
Tnx. I'm adding animalawe 3 to all the pikes because otherwise there is no point in having them in the mod. Units with long spears carry shields. Pikes usually get ignored when recruiting because units with shields are always superior. If you think its inconsistent feel free to remove this attribute in the Megamod.
I'll try to do the sprites and the Venus summoning spell today. |
Re: New Mod: Blood Elves
- Alot of small sprite changes and corrections;
- Venus Flytrap can be summoned, instead of recruited, through the "Grow Venus Flytrap" spell. |
Re: New Mod: Blood Elves
As per DrPraetorious suggestion:
- All Druids had their holy magic and price reduced; - Fort was changed to Citadel with admin of 40; - Arch Druid was given a random AWEB 25%. |
Re: New Mod: Blood Elves
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Re: New Mod: Blood Elves
Ah, well, that's true - but in that case, they need better stats or something http://forum.shrapnelgames.com/images/smilies/happy.gif.
But that was a typo, I meant - low capital admin should figure into *mage* costs. The gold cost of units is actually pretty negligible for most nations, although not at all for this one. I'm going to do a bit more testing and fiddling. |
Re: New Mod: Blood Elves
Version 0.30
Lowered "Fey Assassin" HP by half and reduced his price. |
Re: New Mod: Blood Elves
- Storm Lord got Air 3 and higher price;
- Crimson Commander replaced Storm Lord as a PD commander; - Lord Militants sprite finally got a shadow. |
Re: New Mod: Blood Elves
- Gave "Green Druid" springpower 3 and raised animalawe to 1;
- Added a new spell "Contact Goddess of Magic" (She is unique. She should be a heretic but i couldnt give her uniqueness and heretic at the same time). |
Re: New Mod: Blood Elves
Version 0.31
Changed unit numbers to 2600-2630. When the new patch comes out remind me to fix the Goddess of Magic. |
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