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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Patch Improvements (http://forum.shrapnelgames.com/showthread.php?t=30666)

Mortibus October 12th, 2006 03:31 AM

Re: Points for Slumbering gods too high
 
Exactly, Cainehill. The game is designed to be played specifically this way, and making a game a certain way is not censorship in any form.

So you choose to play a game, that's your choice, and by choosing to do so you leave certain things up to those who designed the said game, e.g. the rules.

Sure, to circumvent that is "cheating," but who cares? People cheat on video games all the time, and programmers accommodate it. Cheat away, it's your game, you bought it, make it do whatever you want. That's your call. The game itself is the makers call.

I personally spend a lot of time on many games saving and reloading when something goes wrong... I'm glad it's not an option, it removes the compulsion. Works for me.

Twan October 12th, 2006 07:00 AM

Re: Points for Slumbering gods too high
 
I can't understand how people can be annoyed by a save feature if they won't use it. Moralism about a videogame played solo by someone else is more than ridiculous IMHO. Saves are a good tool for learning a nation by experimenting different choices at some point, and I doubt that most players didn't copy/reload saves sometimes when they were learning the game.

Anyway, as saving manually is not really hard, there is no good reason for Kristofer to spend his time making an ingame save feature. I prefer to see him adding things to the game that have more purpose than just the economy of 2 clicks for some players.

Amos October 12th, 2006 09:43 AM

Re: Points for Slumbering gods too high
 
I just know that because Dom2 lacked Save function I only bought the game when I had nothing else to do (after a year of playing the demo). I didnt feel compulsion to buy it like I did with many other games. I guess it was a deal breaker for me.


And Cainehill that was just too hostile for me to respond.

DominionsFan October 12th, 2006 09:55 AM

Re: Points for Slumbering gods too high
 
Quote:

Amos said:
I just know that because Dom2 lacked Save function I only bought the game when I had nothing else to do (after a year of playing the demo). I didnt feel compulsion to buy it like I did with many other games. I guess it was a deal breaker for me.


And Cainehill that was just too hostile for me to respond.

Well Cainehill tends to be hostile sometimes. I guess it must be his online personality. http://forum.shrapnelgames.com/image...es/biggrin.gif

dfsuther October 12th, 2006 06:35 PM

Re: Patch Improvements: Mac Bugs
 
There are a bunch of "un-Mac-like" things in Dom III as currently implemented. Here goes:
  • Right-click is currently implemented as command-click, but it should be control-click to match the Mac standard.
  • Multiple selection is control-click, but it should be shift-click for contiguous selection or command-click for non-contiguous selection.
  • Clicking in a scroll-bar below the thumb should scroll down; above the thumb should scroll up. Neither does anything ATM.
  • Page-up and page-down should cause scrolling lists to scroll by one page, but does not.
  • up-arrow and down-arrow should cause scrolling lists to scroll by one line. They don't.

And of course, there's the one all-important non-bug: It runs on the Mac! http://forum.shrapnelgames.com/images/smilies/happy.gif

Leif_- October 13th, 2006 12:04 AM

Re: Patch Improvements: Mac Bugs
 
Quote:

dfsuther said:
There are a bunch of "un-Mac-like" things in Dom III as currently implemented. Here goes:

If it's any consolation, there are a lot of un-Windows-like and un-Linux-like things in Dom III as well. Illwinter's GUIs have always been a little ... idiosyncratic.

Talleyrand October 13th, 2006 12:37 AM

Re: Patch Improvements: Mac Bugs
 
Please add my support to numbers 11, 15, and 18.

Nerfix October 13th, 2006 04:16 AM

Re: Patch Improvements: Mac Bugs
 
Quote:

Leif_- said:If it's any consolation, there are a lot of un-Windows-like and un-Linux-like things in Dom III as well. Illwinter's GUIs have always been a little ... idiosyncratic.

Best one is the CoE one. Half is run by keyboard only, other half by either mouse or keyboard. http://forum.shrapnelgames.com/images/smilies/happy.gif

NTJedi October 13th, 2006 04:24 PM

Re: Patch Improvements
 
UPDATED: 10/13/2006 Suggestions placed within Nerfix topic were added. All future feature requests will need to be placed within this topic to save work/time for Illwinter.

Any post placed here requesting a feature will eventually be added to the original 1st or 2nd post providing Illwinter a quick one stop place for feature improvements.

Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.

BigJMoney October 13th, 2006 04:34 PM

Re: Patch Improvements
 
Simple Ideas For Streamlining The Dominions Interface (cont...)

VIII) Hotkey (shift-i, "I") that allows you to forge an item on a monthly basis. (similar to the M hotkey for rituals)

IX) Hotkey (p) that stands for "previous commander without orders". The inverse of hotkey (n). Using both woud allow you to scroll forth and back.

Quote:

DominionsFan said:
1.3 Ghz CPU and 512mb RAM is just not enough. You should try to reduce the gfx settings, or buy a 3Ghz CPU and +1.5 GB RAM. Then you won't have any problems. http://forum.shrapnelgames.com/images/smilies/wink.gif

I have 2.8 Ghz and 1.0 GB RAM and the large battle scenes are usually "chuggy" for me, too. When I press "f" it's like nothing happens. A bit of engine optimization would be greatly appreciated.

=$=


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