.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Yomi - Oni Kings analysis. Developers please read (http://forum.shrapnelgames.com/showthread.php?t=30904)

K August 3rd, 2008 07:10 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
Yomi was the first Dom3 nation I played and it made me think that I sucked. Then I played Abysia and realized that it was just Yomi.

Suggestions:
-Let Dai Oni keep all their slots in all forms.
-Either increase the MR on the Oni or let one type be Sacred (even an afforable sacred summons would help a great deal).
-Give Demon Priests the Demon Tag (so they can reanimate).

HoneyBadger August 3rd, 2008 07:26 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
Yeah, Oni (all Oni, not just Dai Oni) should definitely keep their slots at all times, I'm all for that.

Also, maybe Oni generals could produce some of the smallest (Ko?) oni?

Since Tengu would (rarely) take human students and train them to be fantastic swordsmen, maybe Dai Tengu could once a year produce a high damage/defense human unit with a magical katana?
There's a couple of unique Tengu that would make good heroes/summons too.

Darkstone August 3rd, 2008 09:33 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
KO:
I find Yomi to be a really fascinating nation.

I wish it's power wasn't on the lower fringes, because the mythology is pretty vast and interesting, and the mythology is a major part of why I like to play Dom. At least several of the ideas brought up so far would go a long way to making Yomi more popular, so more people could enjoy it.

sum1lost August 3rd, 2008 11:19 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
Yomi isn't all that bad so long as you play smart. Once you get into their midgame they are a powerhouse, and their Dai Oni are devestating SCs and battlefield casters.

If you want to survive through early, evocation is your friend. Nobody does it like the Dai Oni- fireball, bladewind, shadowblast.

An awake E9 cyclops also helps.

Aezeal August 4th, 2008 02:13 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
Dai one are to expensive to be casting those spells..

Against giants the typical race strat (archers are usually advocated) is very very bad and I don't really have much other options atm http://forum.shrapnelgames.com/images/smilies/laugh.gif

My cyclops is chasing them now but taht is about all I can do.

Darkstone August 4th, 2008 02:31 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
The Dai Oni may be the key stone around which Yomi rotates, but what about a more army oriented set up?

It seems just using the Dai Oni and archers is kind of repetitive, and not always successful.

Aezeal August 4th, 2008 03:41 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
not against fomoria at least.. I just lost an army to a little PD. I'm behind in research too since I used the snakewomen to try and get the giants out of my capitol without effect.

I actually hope he kills me quickly since there is no way I'm gonna do much usefull (well except maybe kill him while someone else is on him (which is happening))

HoneyBadger August 4th, 2008 03:44 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
What units did you have before the PD incident, Aezeal? Can you give types/numbers? Also, what do you have now?

sum1lost August 4th, 2008 03:56 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
Dai Oni are too expensive to be casting those spells? Are you nuts? Nobody is too expensive to be casting any spells, so long as it will win the battle.

Aezeal August 4th, 2008 04:30 PM

Re: Yomi - Oni Kings analysis. Developers please r
 
I have 100 Dai-oni fully equiped http://forum.shrapnelgames.com/images/smilies/laugh.gif


All times are GMT -4. The time now is 03:05 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.