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-   -   1.08 bugs. (http://forum.shrapnelgames.com/showthread.php?t=31121)

Moriarty October 26th, 2006 06:09 PM

Re: 1.08 bugs.
 
Ok, so I said I wouldn't report any more bugs. I lied, I find too many of the damnable things. :-/


32) The shield regenertor says it'll regen 52 shields per second (or whatever it is depending on your tech level). But in combat its only doing about 2/s.

33) I added an afterburner to a fighter. Yet its speed kept being reported at 21, 21 (18 quantum engines + 3 bonus).

34) In combat the fighters actual speed is 44. This also happens to drones - they go much faster than they say. I'm guessing this is intended, but they still mis-report their speed.
- Also if the speed is double then that means the fighters speed as actually 22 and thus the afterburner was being taken into account. It just wasn't reported as such on the design screen.

35) I had fighters with lots of different types of weapons, many of which used ordanance. They went chasing after some drones to kill. Thing was that when they reached the drones they stayed back and used their longer-range weapons rather than got close. This was a problem because they eventually ran out of ordanace, yet remained too far away to use their non-ordanace weapons. They were set to "optimal fire range".

36) Why does a minefield that just been cleared get marked? SHouldn't it only mark minefields if there are still mines and remove the mark when they are cleared?

37) FATAL ERROR - Game died. http://forum.shrapnelgames.com/images/smilies/frown.gif - Strategic Combat. The enemy came through a warppoint that I had a dreadnaught on the other side of. Two ships that I could see. 8x speed. Game crashed.
I can't give a memory address for the error because SEV wasn't willing to show it (even though I know there was an error dialog behind the grey screen).

38) ANOTHER FATAL ERROR - I was trying to recover fighters (no idea how to, just learning), and clicked "recover unit" on launch-recover - the game died. Again no memory address.



That'll do. I know I won't report any more because I won't play SEV any more until its been heavily patched - those two fatal errors cost me a good hour or so of gaming (I don't use autosave - as saving takes FOREVER in this game). http://forum.shrapnelgames.com/images/smilies/frown.gif

Phoenix-D October 26th, 2006 06:13 PM

Re: 1.08 bugs.
 
34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..

Dizzy October 26th, 2006 06:16 PM

Re: 1.08 bugs.
 
Bug: I have a resupply alliance with another race and when trying to resupply at one of their planets, my ships stop on an adjecnt hex and refuse to go into the planet hex.

Bug: Far too often I am allied in the defenders column with a race I'm at war with and neither tactical or strategic combat will let my ships fire at the enemy. This has happened multiple times and I have several save games showing it. This is a game killer for me.

Bug: Fleeted ftr groups occasionally have to be detatched from their fleet and move out and back into a planet w/resupply base to resupply ordinance. The following turn the ordinance is gone/stolen by the planet again. Sometimes units in fleets are not resupplied moving into a planet unless 1st detached from fleet when moving in.

Bug: One of my Ftr groups inside a fleet will lose all ordinance after an enemy engagement in which no shots are fired.

Raapys October 26th, 2006 06:21 PM

Re: 1.08 bugs.
 
Bug: I have a resupply alliance with another race and when trying to resupply at one of their planets, my ships stop on an adjecnt hex and refuse to go into the planet hex.

You don't need to go onto the enemy planet hex to get supplies: being in the system is enough. However, note that a single resupply depot only distributes 500 supply points *total* throughout the system, and those points are given depending on the supply priorities. Your ship might very well be far down on the ladder.

Bug: Far too often I am allied in the defenders column with a race I'm at war with and neither tactical or strategic combat will let my ships fire at the enemy.

Note that, while it's probably a bug that they're in the same column, the same happens all the time to me but never prevents me from shooting at the enemy. In other words, I suspect you're experiencing another problem. Could be a seperate bug, lack of supplies/ordanance, etc.

Perhaps you could post a savegame with this problem?

Sometimes units in fleets are not resupplied moving into a planet unless 1st detached from fleet when moving in.

Again note that you don't need to enter a planet's hex to get supplies, and that one supply facility only distributes 500 total points each turn, divided after how your resupply priorities( set in Empire Options) are set up.

Phoenix-D October 26th, 2006 06:43 PM

Re: 1.08 bugs.
 
Dizzy: you never answered the question about whether you have a non-aggression treaty or not. Your ships are probably stopping because they can't move into that hex without initiating combat!

Dizzy October 26th, 2006 07:53 PM

Re: 1.08 bugs.
 
http://home.satx.rr.com/spiderwebs/SEV-2.jpg

Entire treaty. BTW, if I am supposed to receive supplies by just being in the system... then possibly I'm not getting any from my allies because they are busy resupplying their own ships? I find this strange because they dont have any ships in the system.

But that doesnt resolve the bug where my ftrs lose their ordinance after a battle where no one fires a shot and having the planet steal it in a seperate instance.

Also, the not being able to fire at your enemy... has been confirmed by other players from one of my saved games which is posted on another thread. Has happened vs colony ships, planets and ftrs and ships... all sorts of situations vs a race at war in two seperate games same issue. I have ordinance. I have proper tactics and strategy setup. Like I said, it was already confirmed.

The last one here is the game killer. I'm still deciding what to do with this $40 box...

Phoenix-D October 26th, 2006 07:59 PM

Re: 1.08 bugs.
 
You don't have a non-aggression treaty. There's nothing under the sub-heading, so the treaty just SAYS non-agression but doesn't enforce it. THAT is probably a bug, by the way. Or a modeling of the UN. http://forum.shrapnelgames.com/images/smilies/wink.gif

You should be getting supplies by being in the system, but its possible that ability isn't being extended to allies, just the supplies on the actual planet.

Dizzy October 26th, 2006 08:04 PM

Re: 1.08 bugs.
 
So I have a non aggression treaty with no details which is a bug? And that's why it wont let me enter my ally's planet hex?

Hrmmmm. I have a colony ship that will go between two different planets when I click the nearest resupply point button. Neither hex the ship will enter, tho.

Raapys October 26th, 2006 08:12 PM

Re: 1.08 bugs.
 
then possibly I'm not getting any from my allies because they are busy resupplying their own ships? I find this strange because they dont have any ships in the system.

None at all? Note that launched fighters( I think, anyway), satellites and bases also counts. I've not tried it myself, so it could be that it's actually not working, but I think it's more likely that there could be something you've overlooked in his system. Remember that you might very well not be seeing all the forces he has in that system.

So I have a non aggression treaty with no details which is a bug? And that's why it wont let me enter my ally's planet hex?

Actually, you *don't* have a non-aggression treaty. No details = no treaty. It's just an interface bug sort of. And since you don't have such a treaty, you can't enter his planet hexes without using the 'Attack' command.

Phoenix-D October 26th, 2006 08:15 PM

Re: 1.08 bugs.
 
The bug is that it lets you propose a treaty like that. Any treaty element without a sub-heading is ignored, so there's no point in having them.

The bouncing colony ship is probably part of the same thing.


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