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Re: The problem of low hit points on humans
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Re: The problem of low hit points on humans
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Re: The problem of low hit points on humans
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I think the "Worthy Heroes" mod is really the right approach. The designers offer a built-in set of heroes, many of whom are just somewhat better than national commanders, and many of us find them interesting and nicely restrained in their abilities. If you want more super heroes, you can mod them in and/or use mods than do so. It's far easier to do so now in Dom 3 too because there are much nicer mod commands for heroes than there were in Dom 2. |
Re: The problem of low hit points on humans
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Also, consider this: was Patroclus considered a hero in his own right, until he demonstrated the skill of fighting as Achilles did, to the point that his opponents believed his armor? Or was it his (not special!) damage-taking ability that fooled them? Pathos gets godly protection, just like Achilles. In fact... unless it's been reduced, he's BETTER protected than the average mage who just cast Invulnerability, if memory serves. Like Achilles, if he takes a well-aimed critical hit, he can die. If he gets tired and his skills effectively degrade, he can easily die -- just as, say, Zhang Fei died to two lowly, common soldiers. |
Re: The problem of low hit points on humans
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Re: The problem of low hit points on humans
Taqwus,
I am glad we are having an intelligent debate rather than shouting matches. This is what I expected from this forum, as opposed to a Blizzard forum. Now let me respond to all three of your points: 1. I am not completely sure Herakles is so exceptional as heroes go. Yes, he is probably the greatest hero in the Greek mythos, but the trait you single out for his exceptional character--his half-divine birth--is not so exceptional in Greek myth or other prominent myths. That is, many of the great heroes of various sagas claim to have half-divine births. In Greek myth alone, many--if not the majority--of the greatest heroes do have such pedigrees. For instance, Achilles himself is born of an immortal mother, Thetis (though she was indeed not Zeus or even Hera or Athena but a nymph). More germane, Pathos does have the same half-divine lineage, and he is nowhere as overpowering as a Herakles or an Achilles. Achilles, it should be pointed out, was not simply another Joe with high "protection." He battled a damn river god in the Iliad! 2. I concede wholeheartedly that Achilles' near-invulnerability is best defined as "Protection" not HP in the context of Dom III. Nonetheless, it is not "Protection" in the sense of armor you "wear" but what is called "Natural" armor or protection. My point is that it is not so easy to separate natural armor or toughness and high constitution or high HPs. But I suppose this has to do with my own conceptual biases. 3. Most of the Iliad's near-superhuman or frankly superhuman heroes were considered as such prior to the Trojan War. Achilles was long considered the best warrior in the world, and that is why the Greeks fetched Odysseus, the most clever among them, to get him to participate in the war. Ajax or Aias was already considered the next greatest warrior. Hector, likewise, was considered the greatest Trojan Warrior. Diomedes' and other heroes' heroic pedigrees were also well-established. I do agree that the case of Patroclus is an exception, but exceptions do not make an argument--or at least an argument of a general nature. Finally, regarding Zhang Fei--he died in old age and rather drunk. Since you appear to be familiar with Luo Guanzhong's tale, you know what kind of rear-end kicker he was when in prime and sober! http://forum.shrapnelgames.com/images/smilies/happy.gif |
HoF abilities
Heroic Luck wouldn't necessarily make a hero unkillable. After all, there's no reason why it'd have to increase linearly and unbounded, rather than asymptotically approaching some sub-100% upper bound. And even if it did reach 100%... that's nothing that Umor can't handle. http://forum.shrapnelgames.com/images/smilies/evil.gif (and one might consider perhaps cons6 or cons8 items to weaken luck).
On a related note, it strikes me that it would be useful if a modder could give constraints or hints as to what HoF ability would be given to a specific hero. In fact, for a veteran hero (say, an already legendary one) -- it would make sense to assign both XP and a specific HoF ability (but one which wouldn't increase further unless he remained within the HoF). For 'neophytes with potential' heroes, constraining HoF ability choice would lower the risk of getting something wildly athematic. For instance, it would be galling for Heroic Stupidity to land on your average heroic sorceror-type, and Unequaled Obesity might not make sense against a backstory describing feats of long-distance running, et al. A great paladin champion and enemy of the undead shouldn't suddenly get Undead General. For a healer-type to get Legendary Cruelty would be rather bizarre, unless she's got a rather odd personality or doubles as an inquisitor... I don't know if the game would ever be perverse enough to assign such, but the ability to give hints to the engine would help. |
Re: The problem of low hit points on humans
By the way, I am surprised at the number of replies and interest this thread has generated.
If anything, that shows that a lot of people do agree with me in feeling that there is a problem with the base human commander or hero HPs. |
Re: Extra starting experience would make sense...
Exactly, Taqwus!
Edit: LOL! http://forum.shrapnelgames.com/image...es/biggrin.gif We're all posting at the same time. I should have written "Exactly, Epaminondas", about the points about Achilles being a great example of high Prot with human HP, Herakles being like a Dom 3 Prophet, etc. |
Re: The problem of low hit points on humans
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