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Re: Bugs ?
Ahhh ok, damn that sucks. I belive a couple of people have said that MM might make a expansion, lets hope and pray he adds that the ability to have one way wps if he does. I hadn't thought of that, now I know what you mean, once you enter a system you see on the quadrant map all the sectors that it's connected to even if you haven't explored them so you would know there is a hidden wp. I didn't think about that because mainly I haven't played SEV at all. Stock just leaves so much to be desired. Going from SEIV with mods to stock SEV is like going from steak to hotdogs.
Edit: So are we able to make a wp that will only allow a certain size ship through yet? |
Re: Bugs ?
I seem to recall in the bug novel (been about 5 yrs since I read it so can't remember which one it was) the resistance on the planets had kinetic rocket launchers and it stated that the weapon was so fast that it didn't need any kind of warhead. Granted, this was for surface combat and I know that obviously the two types of combat are different. Plus I remember a little about the drive fields.
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Re: Bugs ?
Ok, sounds good for the sprint modes. I had thought in one of the novels they did come up with a way for PD to work, or at least something similiar to PD, but I could be wrong. Either way, it works well.
When I get home, I will try and get a list of the typos I have found so far. |
Re: Bugs ?
@SoD: That was in Crusade (can you tell I'm a fanatic) and that worked on planets yes. Then again drive fields don't work on planets so there you go. There was a branch off to 3rd Edition SF called Alkelda Dawn which came out around 94'. They used kinetic weapons which caused a lot of problems in game mechanics with drive fields. And Alkelda Dawn engines did not use drive fields so there were game balance problems when confronted with the SF nukes. In a nut shell without a drive field to detonate nukes prematurely Alkelda Dawn ships got creamed by direct hit after direct hit. As for Kinetic weapons did you read my surface of a pond analogy? Well water will eventually give way to the object that is hitting it but drive fields don't; they just keep bending. So imagine what happens when an object traveling at near c hits a drive field...
@Derek: Sorry but no; to the very best of my knowledge I have never heard of a P-D system that could stop Sprint Mode missiles. Looking forward to the list, you can PM me here if that is easier. I am expecting MANY of those type of mistakes. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Bugs ?
In the bug novels they have shaped-antimatter (yes I know, the book spends some time explaining). When they have to finally invade a planet, rather than just nuke it into hell, the Star Union comes up with an idea no one thought of. Kinetic missiles with drive fields used for ground assault. Imagine a solid piece of whatever impacting the ground at the speed of light.
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Re: Bugs ?
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Re: Bugs ?
I shall go check, but it is a space based weapon. Converted freighters sit in orbit, and when the bugs show themselves they launch a missile from orbit. It looks like a fictional laser beam. A blazing line that blasts though the atmosphere and then annihilates the target.
KISS: Kinetic Interdiction Strike System. Upscale of the HVM, Hypervelocity Missile, a Kinetic missile propelled by a small drive coil. Projectiles are emplaced in space and then the drive coils activated going instantaneously to just under a tenth of light speed (c). Each strike releases the energy of a tactical nuclear warhead but precisely targeted and without radioactive contamination. |
Re: Bugs ?
I remember that now!!!! http://forum.shrapnelgames.com/images/smilies/cool.gif
I could mod that in and the damage would be the same as a nuke. I would need to adjust all nuke using weapons to do something nasty if used on planets but what would be the point? The AI won't care about that so it would be a matter of role playing. In which case I don't need to do anything but add the weapon and let the players enjoy. Since we are talking about that I have been toying with a few other ground centered combat units. The problems I have are (1) I can't do pictures for those units and (2) I want to stick with canon until the SFTC gets on its feet. Then I won't mind taking it in new directions based on suggestions and feedback. If only I could turn this thing lose! At the rate Aaron is patching problems I am starting to think this thing wont be ready for another year. http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: Bugs ?
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Re: Bugs ?
Thanks Kana I believe you are right! Actually I wasn't thinking of shields I was thinking of tractors. They generate a drive field and are targeted like beams and no beam may interact with a target in atmosphere. I have no idea how I made the leap from tractors to engines in atmosphere... However, as you point out that doesn't apply in SE5 anyway.
Now to change focus a little. I made the comment below that I think it will be about a year before Aaron patches what I need to get the SFTC working. I was half joking but started to really think about it. What I thought of was; I might start working on a near canon version that will work with SE5. So I wanted a little input, should I bother to or just hold out? If I make a near canon version; lets call it NCSF Mod how much will that hurt the real deal? |
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