.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Vote: Who is still playing SEV ? (http://forum.shrapnelgames.com/showthread.php?t=33581)

Xietor March 15th, 2007 06:07 PM

Re: Vote: Who is still playing SEV ?
 
I play tons of turn based games, and none take the time SEV takes. In fact, even SEIV does not take nearly as long. It is obviously a bug that has not been fixed prior to release.

I have played about every good turn based game that has come out in the past 15 years, going all the way back to vga planets, masters of might and magic, and the original civilization.

GuyOfDoom March 15th, 2007 06:22 PM

Re: Vote: Who is still playing SEV ?
 
It's clear there is still a processing lag with the AI that hardly makes it the worst game ever, or a total ripoff.

Xietor March 15th, 2007 07:14 PM

Re: Vote: Who is still playing SEV ?
 
It is embarrassing it was released prior to making the fix that would allow the processing of turns to take place much faster. In my honest opinion, the game is unplayable with the time it takes to process a turn as things stand now.

I am not slamming the game itself, as i think it will be a worthy successor to IV once that glaring bug is fixed.

Suicide Junkie March 15th, 2007 07:55 PM

Re: Vote: Who is still playing SEV ?
 
The best games of SE4 take over an hour to process for a hearty battle.

se5a March 16th, 2007 01:48 AM

Re: Vote: Who is still playing SEV ?
 
how long do the total war serries take to do AI turns when there are large battles?

Fyron March 16th, 2007 01:59 AM

Re: Vote: Who is still playing SEV ?
 
Quote:

Xietor said:
In fact, even SEIV does not take nearly as long.

It is a non-sequitor to compare SE4 and SE5 processing times when combat occurs (not to mention every other TBS game with non-RT combat). There is nothing at all comparable between a simple turn-based combat system and a real time combat engine. Real time combat (in SE5) has on the order of 20 rounds per second of combat time to deal with. Compare that to the simple 30 rounds of SE4, the non-rounds of Civ/GalCiv1 simple att/def calculations, etc. Comparing to something like Rome: Total War has merit (though its combats are an order of magnitude less complex than SE5), but not anything with simple turn-based combat.

Could it be faster? Yes. Is Aaron working hard to make it faster? Yes.

Captain Kwok March 16th, 2007 02:50 AM

Re: Vote: Who is still playing SEV ?
 
Fyron, you forgot to add "Is it at least 4x faster with the upcoming patch? Yes." in your comments. http://forum.shrapnelgames.com/image...ies/tongue.gif

Kamog March 16th, 2007 03:54 AM

Re: Vote: Who is still playing SEV ?
 
4x faster with the next patch? That's excellent. http://forum.shrapnelgames.com/images/smilies/happy.gif

Phoenix-D March 16th, 2007 03:03 PM

Re: Vote: Who is still playing SEV ?
 
Quote:

se5a said:
how long do the total war serries take to do AI turns when there are large battles?

Very little. They don't actually simulate the tactical battles, though- they just roll dice.

This can produce odd results. I once lost a battle (60% of my forced killed, 20% of the enemy) in auto-resolve. I went back a turn, ran it myself, and without ANY tactical consideration what-so-ever won it with only 10% losses to my force..

Raapys March 16th, 2007 09:45 PM

Re: Vote: Who is still playing SEV ?
 
Pretty much all turn-based games just roll the dice on auto-resolve. I'm not sure what I'd prefer. It's certainly nice to be able to have very fast turn processing, but I'm not fond of odd battle outcomes. I'm not sure how auto-resolve would actually function in a game like Space Empires though, considering you design the ships manually.


All times are GMT -4. The time now is 08:32 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.