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Re: Mod: Even Weirder Worlds *** Now 1.01
No such list exists, but I could make one perhaps. I think most of the PD I added are the flak cannon (which is the one thing that will target fighters and missiles and NOT cap ships), the burst gun that the pirates have, the still-needing-to-be-finished future wraith polarized muon streamer, the barely-in-there-desperately-needing-to-be-finished pulse wave weapon, and the drones. I think that's it, but I may have forgotten someone. I'll put together a list when I get a chance.
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Re: Mod: Even Weirder Worlds *** Now 1.01
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I haven't missed her at all. |
Re: Mod: Even Weirder Worlds *** Now 1.01
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Re: Mod: Even Weirder Worlds *** Now 1.01
And as for Esmerelda, both the Lookout Frogs and Toy Robot will stop her. I can't say that it's 100%, but very often the things she steals show up on a homeworld somewhere.
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Re: Mod: Even Weirder Worlds *** Now 1.01
All right. Complaint noted. I've taken one small step to help with that.
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Re: Mod: Even Weirder Worlds *** Now 1.01
Will she ever show up more than once? And can she escape from your hold if you get rid of the frogs after getting her?
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Re: Mod: Even Weirder Worlds *** Now 1.01
The answer to both questions is nope.
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Re: Mod: Even Weirder Worlds *** Now 1.01
I can't find the thread on your race non-randomization issues. Was it just in this thread? If so, you might want to post it as a seperate thread to lure Fingers into answering your questions.
In the meantime, here's my thoughts of a possible (admittedly kludgy) work-around for the non-randomized race issues you've been having: You could publish alternate versions: 1.1A and 1.1B, for example. Make them identical, except for the order of certain entries in the game.ini file. Always make your changes to the A version, and then every so often generate a new B by taking the latest A and swapping around the order of a couple races. Kind of annoying, I know, but it's at least a possible temporary solution until Fingers notices these threads and can post an explanation of what's happening and why. |
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