![]() |
Re: Space Monsters!!!
GT: Sentyou a PM. Check out "my profile"
|
Re: Space Monsters!!!
SJ - got your PM and sent one back, I can see your a modding genius, answer my command and communication query if you can - Spaceballs as favourite film? pluuuueeeeeaaaaasssseeee http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Space Monsters!!!
SJ, have a few questions, If you have 0 engines with movement of only 1, this would take their colony ships forever just to cross 1 system, I agree slow expansion, but shouldn't their colony ships be a little more speedy otherwise they become real sitting ducks and would take far to long to colonize thus negating their real threat. In regard to expansion, I understand the colonizing planets part, but once on a planet, since its a swarm type race, I would (my opinion only) increase their re-production on a planet by at least 25-30% more then the other races. Slow expansion, but once landed, rapid re-production, thus over population, causing even more colony ships to be sent out. Also what type of atmosphere? Probably should be able to use all types to be real threat. I like the idea of the mother planets only being eradicated by blowing the star. That way you can burn them off of planets, but until you find/locate a mother world, they will just keep coming. You could have more then 1 mother planet just to make it more interesting. (if possible)
just some ideas mac |
Re: Space Monsters!!!
One MP colony ships are fine. There should be hundreds to thousands of bugships flying around, and you won't be able to catch them all. You won't stand a chance of stopping the colony ships if your own border systems are being pillaged by a hundred million Tons of Bugs (100 Dreadnaughts) http://forum.shrapnelgames.com/images/icons/shock.gif
If you want, set every planet to build a "Bug Hive" as the first facility. It would provide Spaceyard, Atmosphere ConVersion, and sector cloak (just in case). The rest of the facilities would be solar resource generators "Bug Farms" It would really help to have a facility sector cloak that worked, so we could ensure one and only one sector cloak per planet. The bugs will be wasting a lot of resources on building excess cloaking bases, and might eventually run into the base limit http://forum.shrapnelgames.com/images/icons/icon9.gif We'd have uncloaked planets and planets with 21 cloak bases. Unless the AI guys know some tricks... [ 24 January 2002: Message edited by: suicide_junkie ]</p> |
Re: Space Monsters!!!
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>but shouldn't their colony ships be a little more speedy otherwise they become real sitting ducks and would take far to long to colonize thus negating their real threat. <hr></blockquote>Not if the colony ships have cloaking. You can't kill what you can't see. http://forum.shrapnelgames.com/images/icons/icon7.gif
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>We'd have uncloaked planets and planets with 21 cloak bases. Unless the AI guys know some tricks...<hr></blockquote>I am pretty sure this is doable, or the AI's now would be building tons of bases. It might take some trial and error to get it tweaked, and you might never get it to exactly one and only one per sector, but you could probably get close. But the facility would be better, cause that's less time the monster planet is exposed. Geo [ 24 January 2002: Message edited by: geoschmo ]</p> |
Re: Space Monsters!!!
For a Borg-like Monster, Cloaking the colony ships would be OK.
For swarm monsters, the player should be much to busy fending off the warships to worry about the colony ships. Colony ships can be set to swarm as well. |
Re: Space Monsters!!!
I don't think these 'crutch' measures will ever make an effective 'space monster'. You'll have to play by self-restricting rules to make it work. I think MM has to alter the hardcode with some new AI routines and some special powers to make space monsters feasible.
|
Re: Space Monsters!!!
I would agree if your goal is to make a giant space-borne monster like what you see in many sci-fi shows, it would be tough without hard-code changes.
But I think a very acceptable and playable "swarm" monster race could be done with the suggestions in this thread. Geoschmo |
Re: Space Monsters!!!
Baron:
Are you saying that you would find a monster race, using invisible & invulnerable planets, and spawning loads of Bugships & fighters every turn, easy to defeat? You can't cut them off at the source, and they will only expand ever larger until you start blowing up every infested starsystem. |
Re: Space Monsters!!!
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
But I think a very acceptable and playable "swarm" monster race could be done with the suggestions in this thread. Geoschmo[/QB]<hr></blockquote> Goody, can we call said beast Growltigga's revenge? |
All times are GMT -4. The time now is 12:36 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.