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Re: Scales bugs in Dom3.14
MA now have the Iron Angel to demonstrate to men that strength comes from yourself and from the steel you wield, not from faith nor magic.
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Re: Scales bugs in Dom3.14
Well, I've come to one inevitable conclusion, patch 3.14 broke the game. I don't run any mods, but ever since patching to 3.14 every single SP game I've started has had the bug. It doesn't matter the map (random or premade), age, number of neighboring provinces, etc. I loose my positive scales, which are positively part of my playstyle.
In this light, it is necessary to go back the previous patch, though I'm in some MP games which have already patched. I just installed the game on a new PC as well, and don't have any of the previous patches saved. Whats my best course of action? |
Re: Scales bugs in Dom3.14
Hrmf. It's all-but ruined one MP game for me. I took Order-3, Prod-3, and Growth-3. It's the Aran map, and I ended up on both of those long peninsulas, with Atlantis surrounding me.
We're in late-game now, and 3/4 of my provinces have at best 1 or 2 in any of those scales, even though I have at least 4 candles in each province. It's been that way ever since we patched, but I couldn't figure out why. Now I guess I know. *shrug* There's one game I've been playing for *SIX MONTHS* largely down the crapper. Grand. Would have been dead already, I think, except my largest and most dangerous neighbour has been away on a trip for a while and keeps staling...; ) |
Re: Scales bugs in Dom3.14
My new game turn 4.. drop in income, no order scale no more..
I need cash... |
Two Suggestions for a fix:
Kris
I suspect you are using a nearest neighbor discrete averaging algorythmn to calculate new diminion. However, the idea of dominion was the propagation of a positive dominion - which will significantly run counter to an averaging algorythmn. I really believe that you should consider a positive dominion propagation model rather than an averaging one. However, I believe there is a relatively easy tweak that would correct the issue. Only consider nearest neighbors with a *negative* aka enemy dominion, when averaging on a positive dominion. This *handles* starting positions, as none of your surrounding positions will have a dominion for an initial period. Now there is one more suggestion: Prior to game setup, based on scale values and dominion, allow dominion to propagate throughout the map for something like 100 turns.. prior to turn 1. This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map. Chris |
Re: Two Suggestions for a fix:
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Re: Two Suggestions for a fix:
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I would use a formula something like: |
Re: Two Suggestions for a fix:
I concur with the invisible formula, for it is beautiful in it's simplicity http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Scales bugs in Dom3.14
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