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-   -   vengeance of the dead, how it works with 1000+ ? (http://forum.shrapnelgames.com/showthread.php?t=38170)

triqui March 28th, 2008 04:39 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:

Foodstamp said:
The mod gives you the option to create new MP games without VotD if you like. I am also willing to create a mod that eliminates everything that you guys are deeming exploits in other threads:

Vengeance of the Dead
Mists of Deception
Sickle whose Crop is Pain
Twiceborn

I can't mod out the retreating after casting enchantments or prevent people from hexediting files.

Problem is that twiceborn is not an exploit per se. It is a useful and cool spell, that some specific nations/units can exploit to gain an extra adventage (a limited form of inmortality) through a bug. i preffer just to sign a gentleman pact about not using twiceborn on demons.

VotD is WAD, so no problem with it, and i dont have a problem with the sickle. MoD is already banned in most games i think.

kasnavada March 28th, 2008 04:43 PM

Re: vengeance of the dead, how it works with 1000+
 
Your "arguments" are, I quote you :

Quote:

It *^might^* be possible to get a solution that avoid every possible danger and exploit in a perpetually stalled province (imagine a battle like that in someones capitol...). The point is.. WHY bothering with it? Finishing the battle at a point (turn 50) is easier and cleaner.

Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes."

Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.

For your information the system that I speak about already exists in other games : an example would be planet ground fighting system in MOO3. This game has issues too, but whatever, they are off-topic.

triqui March 28th, 2008 04:48 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:

kasnavada said:
Unless I somehow forgot how to speak english properly, what you said is : "It would probably work but involves lots of changes."

Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain.

Yep, you'll have to relearn English, or i'll do. Becouse we read the sentence completelly different. What i said is:

While it *might* be possible to find a way your solution works (which it still DOESNT, hence the "might", which is even marked with *^ ^* to stress it), it is not worth the effort.

Shortly, in my opinion, your solution does not work. It *might* (or might not) be possible to find a way that it *could* work in an hypothetical future, but it is not worth the effort (once again, in my opinion)

kasnavada March 28th, 2008 05:03 PM

Re: vengeance of the dead, how it works with 1000+
 
Triqui... reread with a cool head what you just wrote later on please...

Kuritza March 28th, 2008 05:06 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:

johan osterman said:
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.

And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.

triqui March 28th, 2008 05:08 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:


Triqui... reread with a cool head what you just wrote later on please...

Done. I stand on what i said.

Your solutio, as you has proposed, does not work.

I believe that, with enough effort, you could find a way it could work (or not). Currently it doesnt.

That effort is pointless, becouse even if you find a way it works, it is still inferior to the hardcap turn limit.

So i dont see why we should spend a lot of hours trying to make a way your proposal *might* work in a future, just to get a 2nd rate solution that is still, in my opinion, inferior to the hard cap limit.

Foodstamp March 28th, 2008 05:12 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:

Kuritza said:
Quote:

johan osterman said:
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.

And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.

This sounds like a simple fix to me http://forum.shrapnelgames.com/image...es/biggrin.gif.

triqui March 28th, 2008 05:12 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:

Kuritza said:
Quote:

johan osterman said:
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.

And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.

I think the problem is not that they are mindless. The problem is that they are leaderless. Golems are mindless i think, but vanish on turn 50.

kasnavada March 28th, 2008 05:19 PM

Re: vengeance of the dead, how it works with 1000+
 
I think that I put triqui in a mood where he will just refute any solution that works.

I like your solution foodstamp, it certainly the simplest found so far.

triqui March 28th, 2008 05:26 PM

Re: vengeance of the dead, how it works with 1000+
 
Quote:

kasnavada said:
I think that I put triqui in a mood where he will just refute any solution that works.

I like your solution foodstamp, it certainly the simplest found so far.

Nope, i would refute any solution that DOESNT work. Like yours :p

Kuritza solution might work, but i think the problem is not that they are mindless, it is that they dont have a leader. So changing them to non-mindless wont work, unless you make a leader for them.


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