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Re: vengeance of the dead, how it works with 1000+
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VotD is WAD, so no problem with it, and i dont have a problem with the sickle. MoD is already banned in most games i think. |
Re: vengeance of the dead, how it works with 1000+
Your "arguments" are, I quote you :
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Am I wrong ? I will have to relearn English all over again if I am though. That would be a pain. For your information the system that I speak about already exists in other games : an example would be planet ground fighting system in MOO3. This game has issues too, but whatever, they are off-topic. |
Re: vengeance of the dead, how it works with 1000+
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While it *might* be possible to find a way your solution works (which it still DOESNT, hence the "might", which is even marked with *^ ^* to stress it), it is not worth the effort. Shortly, in my opinion, your solution does not work. It *might* (or might not) be possible to find a way that it *could* work in an hypothetical future, but it is not worth the effort (once again, in my opinion) |
Re: vengeance of the dead, how it works with 1000+
Triqui... reread with a cool head what you just wrote later on please...
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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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Your solutio, as you has proposed, does not work. I believe that, with enough effort, you could find a way it could work (or not). Currently it doesnt. That effort is pointless, becouse even if you find a way it works, it is still inferior to the hardcap turn limit. So i dont see why we should spend a lot of hours trying to make a way your proposal *might* work in a future, just to get a 2nd rate solution that is still, in my opinion, inferior to the hard cap limit. |
Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
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Re: vengeance of the dead, how it works with 1000+
I think that I put triqui in a mood where he will just refute any solution that works.
I like your solution foodstamp, it certainly the simplest found so far. |
Re: vengeance of the dead, how it works with 1000+
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Kuritza solution might work, but i think the problem is not that they are mindless, it is that they dont have a leader. So changing them to non-mindless wont work, unless you make a leader for them. |
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