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-   -   The New Hinnom Nation (http://forum.shrapnelgames.com/showthread.php?t=39056)

dirtywick June 8th, 2008 03:37 PM

Re: The New Hinnom Nation
 
I may actually consider using the province attack rituals against Hinnom. Research Alt 4 and you can start bombarding their capital and fortresses with pop killing spells, and they'd probably have a really hard time recovering, rendering their troop production centers useless pretty quickly. Blight, E2D1 at 5 gems is probably the best choice if you have E/D mages, Wolven Winter at W3 for 5 gems is a little harder if you don't have access to water but not to boosters.

There's some other ones either higher up research or require a more powerful mage, like Black Death or Volcanic Eruption, but those probably come too late in the game to be a real strategy. Baleful Star and Melancholia though would be helpful to cast once on each city you're doing this on, if you can cast them. But I could see casting these spells with 5-10 mages (you can do that right?) for a few turns on key provinces and crippling the whole nation because they can't grow the pop back if they want to continue to use the fortress to produce troops.

Unless the mechanics work differently? I'm actually not so sure how pop effects production, I haven't played Ermor in a very long time. Supplies and income will be an issue if not so perhaps hitting their high pop lands instead would be better. Their capital at a minimum almost certainly will never recover, I don't know if that's worth pursuing though.

MaxWilson June 8th, 2008 04:34 PM

Re: The New Hinnom Nation
 
Of course Hinnom can hit you right back with Rain of Toads, which is three times as good as Blight in terms of causing unrest to shut down production.

-Max

Sombre June 8th, 2008 04:41 PM

Re: The New Hinnom Nation
 
They aren't really a great blood economy nation though, Hinnom. Their blood hunters are pretty expensive, cap only and eat the population.

MaxWilson June 8th, 2008 04:41 PM

Re: The New Hinnom Nation
 
Quote:

Edi said:
The mod is not available currently. A better version will be available soon.

Intriguing!

-Max

Chris_Byler June 8th, 2008 04:44 PM

Re: The New Hinnom Nation
 
Quote:

chrispedersen said:
You know what would be cool and self limiting?
heros that only appeared with an unluck scale = )

Kullervo, perhaps?

JimMorrison June 8th, 2008 04:54 PM

Re: The New Hinnom Nation
 
T'ien Chi's Master of the Iron Crutch should be a Misfortune hero. http://forum.shrapnelgames.com/image...ies/tongue.gif

dirtywick June 8th, 2008 04:55 PM

Re: The New Hinnom Nation
 
Yeah, that spell is pretty nasty. I don't think it'll hurt you as much as it hurts them, though. You can always patrol, lower taxes, and recover the population. They'll have a hard time doing all three because they need the income and growing the population back is tough. Patrolling with indies is an option for them.

Upon further thought stealth armies would hurt them too. Let them blow cash on PD, or better yet march large armies around and patrol trying to find you, killing their pop the whole time.

I don't know, I haven't really tried any of this. I played against them twice in SP. They were close neighbors both times so I eliminated them early through regular means. Just some ideas I'm shooting around.

Sombre June 8th, 2008 06:53 PM

Re: The New Hinnom Nation
 
Hinnom's PD is pretty damn good. Certainly pisses all over other giant PD.

Loren June 8th, 2008 07:25 PM

Re: The New Hinnom Nation
 
Quote:

Sombre said:
Hinnom's PD is pretty damn good. Certainly pisses all over other giant PD.

I think it's better than anybody else's PD.


One question I have: What units exactly eat population and how much do they eat? I wish the text told us those things!

Cerlin June 8th, 2008 07:39 PM

Re: The New Hinnom Nation
 
yes their light infantry is greater than some heavy of the age just armor wise.


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