.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   KingMaker - let the Ascension War commence! (http://forum.shrapnelgames.com/showthread.php?t=39144)

chrispedersen June 8th, 2008 11:56 PM

Re: Sucks...
 
Hey guys...

I cannot open my latest turn. I have enabled the mods, disabled the mods. No dice. I downloaded and unzipped - no dice.

I get a null list of nations when I look to open the game.
Kingmaker and Worthy the only two mods enabled.

Ok. I downloaded it again, and opened it. And now I can open the turn.

And I open it up to find that it says I staled. Which I know I did not do. I remember the turn distinctly, remember exactly what I built (5 levite troops and a leader). Remember which territory I attacked blind.

And, after I sent in the turn, I posted on here that I had to attack blind. Which I really didn't care for.

I don't know what heppened, since all I had to do was hit reply- but I'm already too far behind the 8 ball.

The starting conditions - not being able to see adjacent neighbors (I still can't) with weak starting troops is just too big a disadvantage.

Rather than boosting Death Match; I wish the same emphasis was made on making starting conditions fair. People make a great fuss about setting the strength of independents to 5 or 7 beneffiting rush nations. But I find this whole thing about 3 turns of not being able to see some or all of the indies strengths a MUCH bigger deal.

I'm out.


Foodstamp June 9th, 2008 01:10 AM

Re: Sucks...
 
Quote:

chrispedersen said:
Hey guys...

I cannot open my latest turn. I have enabled the mods, disabled the mods. No dice. I downloaded and unzipped - no dice.

I get a null list of nations when I look to open the game.
Kingmaker and Worthy the only two mods enabled.

Ok. I downloaded it again, and opened it. And now I can open the turn.

And I open it up to find that it says I staled. Which I know I did not do. I remember the turn distinctly, remember exactly what I built (5 levite troops and a leader). Remember which territory I attacked blind.

And, after I sent in the turn, I posted on here that I had to attack blind. Which I really didn't care for.

I don't know what heppened, since all I had to do was hit reply- but I'm already too far behind the 8 ball.

The starting conditions - not being able to see adjacent neighbors (I still can't) with weak starting troops is just too big a disadvantage.

Rather than boosting Death Match; I wish the same emphasis was made on making starting conditions fair. People make a great fuss about setting the strength of independents to 5 or 7 beneffiting rush nations. But I find this whole thing about 3 turns of not being able to see some or all of the indies strengths a MUCH bigger deal.

I'm out.



You have to attach your 2h file before you hit reply. Rather than go AI, you should give your position to someone else. It is still fairly early and the only real disadvantage your nation has suffered is your mishandling of one turn, which will hardly matter several turns from now.

chrispedersen June 9th, 2008 02:05 AM

Re: Sucks...
 


[/quote]

You have to attach your 2h file before you hit reply. Rather than go AI, you should give your position to someone else. It is still fairly early and the only real disadvantage your nation has suffered is your mishandling of one turn, which will hardly matter several turns from now.

[/quote]

I know I have to attach a turn Foodstamp; thats kind of facetious. Especially as the first 2? turns completed without stales. But saying I'm down 1 turn is just idiotic especially without knowing what kind of build I took. Some builds are much more susceptible to starting conditions than others.

On turn 3 I'm still stuck building 5 crappy levites (think flagellants) or *1* decent army unit. With no territories except capital. And this is with very positive scales.

Yeah!

As for subs - I don't know anyone to ask, and anyone I did know I wouldn't.

Update: Interesting. I unloaded Dominions and loaded it again - and now I can see units in territories....

The only difference is I downloaded the kingmaker mod again, prior (third time since game restart). Wonder if it would have made a difference.

Foodstamp June 9th, 2008 02:09 AM

Re: Sucks...
 
You should allow Llama to look at your turn before you go AI. Maybe it is just an issue with your computer, and someone else may be able to see the indy provinces on their comp. Seriously, one stale is no reason to go AI over finding a sub.

Xietor June 9th, 2008 02:12 AM

Re: Sucks...
 
llamaserver actually emails you a confirmation if it receives your turn. And you can check llamaserver's web site to see if your turn has been received. On top of that, I think any player that has not sent in a turn gets an email notification that their turn has not been received.

I would not overly worry about a slow start, or even being eliminated early. The races are not equal, and some starting spots are better than others. Just have some fun. What will be, will be.

If you the slow start has got you down though, I will try and find a sub for your race in the morming US time.

chrispedersen June 9th, 2008 02:23 AM

Re: Sucks...
 
Its not fun. Sub away.

Edit: Xietor, JimMorrison wants to take the position. So unless one of the signed up temps have priority, give it to him.

chrispedersen June 9th, 2008 02:27 AM

Re: Sucks...
 
Quote:

Foodstamp said:
You should allow Llama to look at your turn before you go AI. Maybe it is just an issue with your computer, and someone else may be able to see the indy provinces on their comp. Seriously, one stale is no reason to go AI over finding a sub.

Interesting, as in other post, re-downloading the kingmaker mod fixes the problem.

llamabeast June 9th, 2008 05:25 AM

Re: Sucks...
 
Quote:

Rather than boosting Death Match; I wish the same emphasis was made on making starting conditions fair.

Just to set matters straight, Xietor spent tens of hours hand-placing all the start positions, an extraordinarily large task. It's also a very difficult one - it's almost impossible to get even start positions. I've spent hours doing the same for Parganos, with only 8 players. So do not think that no effort has been made on that front.

IndyPendant June 9th, 2008 05:28 AM

Re: Sucks...
 
I'll second that; I've spent hours figuring out start positions for two maps now--12 for Cradle, and 8 for Lonely Mermaid.

I would not even *consider* the idea of being so masochistic as to try to work out starting points for SIXTY-ONE nations on a single map!

No. Way. ; )

DaveCG June 9th, 2008 05:38 AM

Re: Indies are visible now...
 
Quote:

Darkwind said:
Ulm has survived! It's a miracle!

In other news, my dominion is disappointingly low and I have a knight province with ~100 units next to my capital. That province has more units than my entire nation. http://forum.shrapnelgames.com/images/smilies/rant.gif

It'll be fun to watch the looks on their pixellated faces when those silly indy Normal Knights meet my very serious Black Knights.

And finally, it appears my EA cousin hasn't conquered a province. In fact, MA Ulm has more provinces than more than a third of the nations in Kingmaker. I find that a bit ironic, since MA Ulm is often considered rather weak. Though it might not be now, after its buffing-up; I'm not too sure. http://forum.shrapnelgames.com/image...es/biggrin.gif

Hey, I resent that I'm just a slow starter...very slow...ok, so what? my shaman died of old age you say? bah, what's with mages theses days http://forum.shrapnelgames.com/images/smilies/laugh.gif

Yeah anyway, glad to see fellow ulmmy alive and well, and don't worry, I'm fixing the no provinces thing atm with MASS DEATH AND FIRE...well...flying shards...but hey, beggars/choosers anyway, I got the greatest event ever on the second turn, I love luck scales.

ULM WILL WIN!

Not me, but one of us better, CONAN DEMANDS IT!

(I really want him in the Hof...now...so all may see...)


All times are GMT -4. The time now is 05:51 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.