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Re: The (not really) Official Endgame Summon Threa
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Re: The (not really) Official Endgame Summon Threa
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It sort of seems like giving such access to massive offensive spells would only erode the value of smaller units even more, making the only viable counter to have a few units with highest possible MR, and pray. It sounds like a cool unit, it just singlehandedly renders just about any conventional army into a complete waste of money, or even worse, a great way to buy the troops that kill your own mages off. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: The (not really) Official Endgame Summon Threa
Twan,
+1 to the #onebattlespell idea. A nice alternative to conventional SCs. -Max |
Re: The (not really) Official Endgame Summon Threa
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Season\'s Greeting and Ninja Robots
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First version of my monster mod attached. It has four seasonal spirits and one improved Mechanical Man commander. I've tested the units and they should work fine, and the spells appear, but I haven't tested if they summon the correct creature (or anything at all).
That's 4 level 9 non-unique SC summons and one strong non-unique level 9 thug. The mechanical giant has full slots, full immunities and enc 0, but 40 hp and mr 12. It might still be too good for its price (15 gems). |
Re: Season\'s Greeting and Ninja Robots
I'd say make relatively WEAK Fighter --> mages with a one battle spells.. and then not one that has all those major effects Twan had.. but multiple so you'd have to combine them and they could be killed w/o to much effort
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Re: Season\'s Greeting and Ninja Robots
Transform command is, I think, impossible. Rituals, iirc, will work on any unit(s) which is not what is desired. Though there is a transformation possibility here. I would say that chain of #firstshape would be better, or even making unresearchable #onebattlespell - unless somebody actually knows how The Eater of the Dead works!
We also could add to any of these possibilities some uncontrollability - for example, giving large dragons some Tartarian-style madness & making their final shape a neutral. This will make Dragons a viable alternative, but not a must-have. A #onebattlespell alternative is cool, too. I'm not sure about it exact effects on gameplay, though. Testing may prove whether or not it makes conventional armies even weaker than SC prevalence does. But in any case I think this is a productive direction to look in. Also, does somebody know whether it's possible to take SCs out temporarily without banishing them to Cocytos? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Season\'s Greeting and Ninja Robots
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The problem is more to avoid to make armies too powerful and end with a game where only number of troops matter as they are immune to anything. So I'd mix the best buffs with effects that may be detrimental (affecting the two armies or even friends only). |
Re: Season\'s Greeting and Ninja Robots
The other way to use an army in an attack is to attack twice (once during the magic phase and once during the conventional phase) so that the defender uses up all his gems during the magic phase.
-Max |
Re: Season\'s Greeting and Ninja Robots
Another question - is there a possibility of direct or battlefield Dispel?
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