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Re: Dominions Nations Evaluations ;)
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-Max |
Re: Dominions Nations Evaluations ;)
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I will bear well in mind that you are more responsive to positive critique, and work to inspire you on any problem areas that I may discover in my ceaseless analysis of this incredible world and game which has been miraculously spun for us to enjoy. I think it's an important and valuable part of this community, that our gods in fact retain their mortality, and meddle in the affairs of men, and sometimes..... but sometimes, hear our prayers. <3 |
Re: Dominions Nations Evaluations ;)
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Re: Dominions Nations Evaluations ;)
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This should be your no. 1 priority, you would not believe how eager I am to part with my cash for another Illwinter product. I really hope its every bit as addictive, fun, enjoyable as dominions. Really, we have had loads of patches giving us huge amounts of extras to Dom3. Just work on Dom3 when you are burned out from doing your other, 'project' http://forum.shrapnelgames.com/images/smilies/happy.gif and of course school work etc... that you do. I agree with everything you say in your rant, Ma Man thematically is a excellent nation, its based on Robert Jordans books I believe. I like the nation, even if it does not translate to a powerful Dom3 MP nation. The bards are a great unit and overall Ma Man only needs a few slight changes to its national units to be a great nation. But like I said new game, new game, new game.... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Dominions Nations Evaluations ;)
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Re: Dominions Nations Evaluations ;)
I guess it could be. Depends on what books you have read. But yes all of the nations have a theme. It might be hard for some of us to spot some since few of us would have read all of the books that Kristoffer has (tying in with his real daytime job)
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Re: Dominions Nations Evaluations ;)
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Re: Dominions Nations Evaluations ;)
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The all-witch magic could also be Jordan-inspired, since there isn't even a Merlin hero. It's strange, though, because Bards surely didn't come up with LA Man's magic. Some kind of MA Man mage that could work in the transition after they lost the Nature magic would be nice. |
Re: Dominions Nations Evaluations ;)
I want to add a balance of power rating for the middle era, as it the only one I feel qualified to do. But it will take a bit of work, and I am not up to it yet.
But, I will add a few thoughts: Tartarians were effectively nerfed, which means that MA Pythium and Marignon's endgame rating has been boosted. I agree with KO that Man is playable. They are not a broken race. They could be improved, but so could other nations. I do feel that MA Ulm was broken, and am grateful KO fixed them. When you have people messaging you at the start of Perpetuality for a MA Ulm sighting, then you know that race was broken. It was often a race to MA Ulm's capital, which of course, to some degree, highlighted their deficiencies. I also like the fact that not all races and spell lines are equally powerful. WOW recently bowed to its vocal minority and gave the evil races "paladins" just so everything could be identical. Identical is boring. It requires no challenges. LA Ermor and LA Ryleh were not excluded from Kingmaker because they were unbalanced, but because of the unit cap. If there was no unit cap, they would have been viable race selections. It is the players' fault that LA Ermor and LA Ryleh were allowed to ascend to world domination in perpetuality. Petty bickering should have been set aside, and those races should have been terminated by group effort in the beginning phase. |
Re: Dominions Nations Evaluations ;)
Not to go into the full Man is broken argument, but part of the reason you see people begging for an Ulm location and not Man is that Man is actually decent at the start, though not strong enough to rush, but lacks in mid/late game power, while Ulm was weak along, but especially vulnerable to an early rush.
Longbows & lightning do fairly well against elephants and some sacreds. |
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